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Posted

   I'm making a mod, and have created a hopper-like block. I  used @Override to turn it into a tile entity. It all works, you can put items in it, and hoppers underneath take them out. The problem is that when I break it in creative, it breaks, but the items in it disappear. In survival, it doesn't break at all. It's make the animation, and a new one will immediately appear. Is there an Override command to stop this from happening? It's also a custom block, so it has it's own voxel shape. Here's my code:

 

package com.mrinfinity.motionblocks.blocks;

import com.mrinfinity.motionblocks.BlocksthatMoveyou;
import com.mrinfinity.motionblocks.util.RegistryHandler;
import net.minecraft.block.*;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.loot.LootContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.HopperTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.shapes.IBooleanFunction;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.fml.network.NetworkHooks;

import javax.annotation.Nullable;
import java.util.List;
import java.util.stream.Stream;

public class ConveyorHopper extends Block {

    private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;

    private static final VoxelShape SHAPE_N = Stream.of(
            Block.makeCuboidShape(0, 10, 0, 16, 16, 16),
            Block.makeCuboidShape(6, 0, 6, 10, 4, 10),
            Block.makeCuboidShape(4, 4, 4, 12, 10, 12)
    ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get();

    private static final VoxelShape SHAPE_E = Stream.of(
            Block.makeCuboidShape(0, 10, 0, 16, 16, 16),
            Block.makeCuboidShape(6, 0, 6, 10, 4, 10),
            Block.makeCuboidShape(4, 4, 4, 12, 10, 12)
    ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get();

    private static final VoxelShape SHAPE_S = Stream.of(
            Block.makeCuboidShape(0, 10, 0, 16, 16, 16),
            Block.makeCuboidShape(6, 0, 6, 10, 4, 10),
            Block.makeCuboidShape(4, 4, 4, 12, 10, 12)
    ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get();

    private static final VoxelShape SHAPE_W = Stream.of(
            Block.makeCuboidShape(0, 10, 0, 16, 16, 16),
            Block.makeCuboidShape(6, 0, 6, 10, 4, 10),
            Block.makeCuboidShape(4, 4, 4, 12, 10, 12)
    ).reduce((v1, v2) -> {return VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR);}).get();

    public ConveyorHopper() {
        super(AbstractBlock.Properties.create(Material.IRON)
                .hardnessAndResistance(4.0f, 5.0f)
                .sound(SoundType.METAL)
                .harvestLevel(2)
                .harvestTool(ToolType.PICKAXE)
                .func_235859_g_());
    }

    @Override
    public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
        switch (state.get(FACING)) {
            case EAST:
                return SHAPE_E;
            case SOUTH:
                return SHAPE_S;
            case WEST:
                return SHAPE_W;
            default:
                return SHAPE_N;
        }
    }

    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }

    @Override
    public BlockState rotate(BlockState state, Rotation rot) {
        return state.with(FACING, rot.rotate(state.get(FACING)));
    }

    @Override
    public BlockState mirror(BlockState state, Mirror mirrorIn) {
        return state.rotate(mirrorIn.toRotation(state.get(FACING)));
    }

    @Override
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(FACING);
    }

    @Override
    public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
        return 0.5f;
    }

    @Override
    public boolean hasTileEntity(BlockState state) {
        return true;
    }

    @Nullable
    @Override
    public TileEntity createTileEntity(BlockState state, IBlockReader world) {
        return new HopperTileEntity();
    }

    @Override
    public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult trace) {
        if (!world.isRemote) {
            TileEntity tileEntity = world.getTileEntity(pos);
            if (tileEntity instanceof INamedContainerProvider) {
                NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) tileEntity, tileEntity.getPos());
            } else {
                throw new IllegalStateException("Our named container provider is missing!");
            }
            return ActionResultType.SUCCESS;
        }
        return super.onBlockActivated(state, world, pos, player, hand, trace);
    }
}
  • Author

Where would I find the vanilla files for a hopper or chest? I can't figure out what any of the stuff in the minecraft folder means

 

  • Author

Ok so now when I have this, and when I break it in creative the items inside drop. In survival, it still refuses to break. Any idea why?

@Override
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
    if (!state.isIn(newState.getBlock())) {
        TileEntity tileentity = worldIn.getTileEntity(pos);
        if (tileentity instanceof HopperTileEntity) {
            InventoryHelper.dropInventoryItems(worldIn, pos, (HopperTileEntity)tileentity);
            worldIn.updateComparatorOutputLevel(pos, this);
        }

        super.onReplaced(state, worldIn, pos, newState, isMoving);
    }
}

Edit: Using haste 155, or instamine, I can break it. Obviously, you can't get this normally, but it does break. This is in survival

Edited by MrInfinity

  • Author

Alright so I think that the problem is that the tile entity is replacing itself every tick. This is why it'll break in creative and instamine, because it's destroyed in less than a tick

  • Author

 

29 minutes ago, MrInfinity said:

Alright so I think that the problem is that the tile entity is replacing itself every tick. This is why it'll break in creative and instamine, because it's destroyed in less than a tick

Any way to fix that?

 

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