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Custom Block Model


ninjapancakes87

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I am making a mod and am finding I can't get my custom block model to render correctly.  I have all the correct classes, but instead of showing my custom model (made in techne) it just shows the texture I have for it as each side of a block.

BlockCannon:

package ninjapancakes87.civilwar.common.block.cannon;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import ninjapancakes87.civilwar.common.CivilWar;
import ninjapancakes87.civilwar.common.Registry;
import ninjapancakes87.civilwar.common.item.EntityCannonBall;

public class BlockCannon extends BlockContainer {
public BlockCannon(int id) {
	super(id, Material.iron);
	this.setCreativeTab(CivilWar.tabCivilWar);
}
public TileEntityCannon te;
public ChunkCoordinates coord;
public DataWatcher dataWatcher;
public World worldObj;
public boolean isLoaded = false;

protected static int x;
protected static int y;
protected static int z;
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
        }
    }
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
	int item = par5EntityPlayer.getCurrentEquippedItem().itemID;
        if(item == Registry.cannonball.itemID){
        	if(par1World.isRemote){
        		setLoaded(par5EntityPlayer);
        		par5EntityPlayer.inventory.consumeInventoryItem(Registry.cannonball.itemID);
        		return true;
        	}
        }
        else if(getIsLoaded().equals("true") && item == Item.gunpowder.itemID){
        	fire(getCoord(1), getCoord(2), getCoord(3));
        	setUnLoaded();
        	return true;
        }
        else{
        	return false;
        }
        return false;
    }

public TileEntity createNewTileEntity(World var1)
{
  return new TileEntityCannon();
}

@Override
    public int getRenderType()
    {
        return Registry.renderId;
    }
@Override
public boolean renderAsNormalBlock() {
	return false;
}

@Override
public boolean isOpaqueCube() {
	return false;
}
public void setLoaded(EntityPlayer player){
	this.isLoaded = true;;
	player.addChatMessage(getIsLoaded());
}
public void setUnLoaded(){
	this.isLoaded = false;
}
public String getIsLoaded(){
	//return this.isLoaded;
	if(this.isLoaded = true){
		return "true";
	}
	if(this.isLoaded = false){
		return "false";
	}
	return "";
}
public double getCoord(int par1){
	switch(par1){
	case 1: return coord.posX;
	case 2: return coord.posY;
	case 3: return coord.posZ;
	default: return 1;
	}

}
public void fire(double x, double y, double z){
	EntityCannonBall entity = new EntityCannonBall(worldObj);
        entity.setLocationAndAngles(x,y,z, 0.0F, 0.0F);
	worldObj.spawnEntityInWorld(entity);
        worldObj.spawnParticle("smoke", getCoord(1), getCoord(2), getCoord(3), 1,1,1);
        setUnLoaded();
}

}

TileEntityCannon:

package ninjapancakes87.civilwar.common.block.cannon;

import net.minecraft.entity.DataWatcher;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraftforge.common.ForgeDirection;
import ninjapancakes87.civilwar.common.item.EntityCannonBall;

public class TileEntityCannon extends TileEntity{
public ForgeDirection rotation = null;
protected DataWatcher dataWatcher;
public NBTTagCompound nbt = new NBTTagCompound();
public BlockCannon cannon;

@Override
public void writeToNBT(NBTTagCompound tag) {
	super.writeToNBT(tag);
	//tag.setBoolean("loaded", isLoaded);
	tag.setByte("Direction", (byte)rotation.ordinal());
}

@Override
public void readFromNBT(NBTTagCompound tag) {
	super.readFromNBT(tag);
	rotation = ForgeDirection.VALID_DIRECTIONS[tag.getByte("direction")];
	 //isLoaded = tag.getBoolean("loaded");
}
public void getDescriptionForClient(NBTTagCompound nbt) {	
	nbt.setByte("direction", (byte) rotation.ordinal());
}

public void onUpdatePacket(NBTTagCompound nbt) {
	if(nbt.hasKey("direction"))
		rotation = ForgeDirection.VALID_DIRECTIONS[nbt.getByte("direction")];
}

public void onDescriptionPacket(NBTTagCompound nbt) {
	rotation = ForgeDirection.VALID_DIRECTIONS[nbt.getByte("direction")];
}
@Override
public void updateEntity() {
}
static{
	addMapping(TileEntityCannon.class, "Cannon");
}
}

TileEntityCannonRenderer:

package ninjapancakes87.civilwar.common.block.cannon;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import ninjapancakes87.civilwar.common.Registry;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import java.util.Random;
public class TileEntityCannonRenderer extends TileEntitySpecialRenderer
{
private ModelCannon model;

public TileEntityCannonRenderer()
{
	model = new ModelCannon();
}

public void renderAModelAt(TileEntityCannon tile, double d, double d1, double d2, float f)
{

	bindTextureByName("/mods/Civil War/textures/blocks/cannon.png");

/*GL11.glPushMatrix();
GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.5F, (float)d2 + 0.5F); //size
GL11.glRotatef(0, 0.0F, 1.0F, 0.0F);// change the first 0 in like 90 to make it rotate 90 degrees.
GL11.glScalef(1.0F, -1F, -1F); // to make your Block have a normal positioning. comment out to see what happens
GL11.glPopMatrix();*/
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f)
{
	renderAModelAt((TileEntityCannon) tileentity, d, d1, d2, f);
}
}

RenderCannon:

package ninjapancakes87.civilwar.common.block.cannon;

import org.lwjgl.opengl.GL11;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import ninjapancakes87.civilwar.common.Registry;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

public class RenderCannon implements ISimpleBlockRenderingHandler{

@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
TileEntityRenderer.instance.renderTileEntityAt(new TileEntityCannon(), 0.0D, 0.0D, 0.0D, 0.0F);
}

@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	TileEntity tempTile = world.getBlockTileEntity(x, y, z);
	if(tempTile!=null)
	{
		renderTileEntityAt(tempTile,(double)x,(double)y,(double)z,1.0F);
		return true;
	}
	return false;
}

@Override
public boolean shouldRender3DInInventory() {
	return true;
}

public int getRenderId() {
	return 0;
}
public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f)
{
	renderAModelAt((TileEntityCannon)tileentity, d, d1, d2, f);
}
public void renderAModelAt(TileEntityCannon tileentity1, double d, double d1, double d2, float f)
{
	GL11.glPushMatrix();   
	{
	Minecraft.getMinecraft().renderEngine.bindTexture("/mods/Civil War/textures/blocks/cannon.png");
	GL11.glTranslatef((float) d + 1.F, (float) d1 + 1.5F, (float) d2 + 1.5F);
	GL11.glPushMatrix();
	GL11.glPopMatrix();
	}
	GL11.glPopMatrix();
}

}

ModelCannon:

package ninjapancakes87.civilwar.common.block.cannon;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelCannon extends ModelBase
{
    ModelRenderer Bwheel2;
    ModelRenderer Shape1;
    ModelRenderer Shape2;
    ModelRenderer Shape3;
    ModelRenderer Shape31;
    ModelRenderer Shape4;
    ModelRenderer Shape5;
    ModelRenderer Shape6;
    ModelRenderer Shape7;
    ModelRenderer Shape8;
    ModelRenderer Shape9;
    ModelRenderer Shape10;
    ModelRenderer Shape11;
    ModelRenderer Bwheel1;
    ModelRenderer Shape12;
    ModelRenderer Shape13;
    ModelRenderer Shape14;
    ModelRenderer Shape15;
    ModelRenderer Shape16;
    ModelRenderer Shape17;
    ModelRenderer Shape18;
    ModelRenderer Shape19;
    ModelRenderer Shape20;
    ModelRenderer Shape21;
    ModelRenderer Shape22;
    ModelRenderer Shape23;
    ModelRenderer Shape24;
    ModelRenderer Shape25;
    ModelRenderer Shape26;
    ModelRenderer Shape27;
    ModelRenderer Shape28;
    ModelRenderer Shape29;
    ModelRenderer Shape30;
    ModelRenderer Shape301;
    ModelRenderer Shape291;
    ModelRenderer Shape292;
    ModelRenderer Shape271;
    ModelRenderer Shape311;
    ModelRenderer Shape32;
    ModelRenderer Shape322;
    ModelRenderer Shape33;
    ModelRenderer Shape331;
    ModelRenderer Shape34;
  
  public ModelCannon()
  {
    textureWidth = 64;
    textureHeight = 64;
    
      Bwheel2 = new ModelRenderer(this, 4, 0);
      Bwheel2.addBox(0F, 0F, 0F, 4, 1, 1);
      Bwheel2.setRotationPoint(-1F, 23F, -6F);
      Bwheel2.setTextureSize(64, 64);
      Bwheel2.mirror = true;
      setRotation(Bwheel2, 0F, 0F, 0F);
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape1.setRotationPoint(3F, 22F, -6F);
      Shape1.setTextureSize(64, 64);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 0F, 0F);
      Shape2 = new ModelRenderer(this, 0, 0);
      Shape2.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape2.setRotationPoint(-2F, 22F, -6F);
      Shape2.setTextureSize(64, 64);
      Shape2.mirror = true;
      setRotation(Shape2, 0F, 0F, 0F);
      Shape3 = new ModelRenderer(this, 8, 2);
      Shape3.addBox(0F, 0F, 0F, 1, 4, 1);
      Shape3.setRotationPoint(-3F, 18F, -6F);
      Shape3.setTextureSize(64, 64);
      Shape3.mirror = true;
      setRotation(Shape3, 0F, 0F, 0F);
      Shape31 = new ModelRenderer(this, 8, 2);
      Shape31.addBox(0F, 0F, 0F, 1, 4, 1);
      Shape31.setRotationPoint(4F, 18F, -6F);
      Shape31.setTextureSize(64, 64);
      Shape31.mirror = true;
      setRotation(Shape3, 0F, 0F, 0F);
      Shape4 = new ModelRenderer(this, 0, 0);
      Shape4.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape4.setRotationPoint(-2F, 17F, -6F);
      Shape4.setTextureSize(64, 64);
      Shape4.mirror = true;
      setRotation(Shape4, 0F, 0F, 0F);
      Shape5 = new ModelRenderer(this, 0, 0);
      Shape5.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape5.setRotationPoint(3F, 17F, -6F);
      Shape5.setTextureSize(64, 64);
      Shape5.mirror = true;
      setRotation(Shape5, 0F, 0F, 0F);
      Shape6 = new ModelRenderer(this, 4, 12);
      Shape6.addBox(0F, 0F, 0F, 4, 1, 1);
      Shape6.setRotationPoint(-1F, 16F, -6F);
      Shape6.setTextureSize(64, 64);
      Shape6.mirror = true;
      setRotation(Shape6, 0F, 0F, 0F);
      Shape7 = new ModelRenderer(this, 0, 2);
      Shape7.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape7.setRotationPoint(2F, 18F, -6F);
      Shape7.setTextureSize(64, 64);
      Shape7.mirror = true;
      setRotation(Shape7, 0F, 0F, 0F);
      Shape8 = new ModelRenderer(this, 0, 2);
      Shape8.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape8.setRotationPoint(-1F, 18F, -6F);
      Shape8.setTextureSize(64, 64);
      Shape8.mirror = true;
      setRotation(Shape8, 0F, 0F, 0F);
      Shape9 = new ModelRenderer(this, 0, 17);
      Shape9.addBox(0F, 0F, 0F, 2, 2, 1);
      Shape9.setRotationPoint(0F, 19F, -6F);
      Shape9.setTextureSize(64, 64);
      Shape9.mirror = true;
      setRotation(Shape9, 0F, 0F, 0F);
      Shape10 = new ModelRenderer(this, 0, 2);
      Shape10.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape10.setRotationPoint(2F, 21F, -6F);
      Shape10.setTextureSize(64, 64);
      Shape10.mirror = true;
      setRotation(Shape10, 0F, 0F, 0F);
      Shape11 = new ModelRenderer(this, 0, 2);
      Shape11.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape11.setRotationPoint(-1F, 21F, -6F);
      Shape11.setTextureSize(64, 64);
      Shape11.mirror = true;
      setRotation(Shape11, 0F, 0F, 0F);
      Bwheel1 = new ModelRenderer(this, 4, 0);
      Bwheel1.addBox(0F, 0F, 0F, 4, 1, 1);
      Bwheel1.setRotationPoint(-1F, 23F, 5F);
      Bwheel1.setTextureSize(64, 64);
      Bwheel1.mirror = true;
      setRotation(Bwheel1, 0F, 0F, 0F);
      Shape12 = new ModelRenderer(this, 0, 0);
      Shape12.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape12.setRotationPoint(3F, 22F, 5F);
      Shape12.setTextureSize(64, 64);
      Shape12.mirror = true;
      setRotation(Shape12, 0F, 0F, 0F);
      Shape13 = new ModelRenderer(this, 0, 0);
      Shape13.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape13.setRotationPoint(-2F, 22F, 5F);
      Shape13.setTextureSize(64, 64);
      Shape13.mirror = true;
      setRotation(Shape13, 0F, 0F, 0F);
      Shape14 = new ModelRenderer(this, 8, 2);
      Shape14.addBox(0F, 0F, 0F, 1, 4, 1);
      Shape14.setRotationPoint(4F, 18F, 5F);
      Shape14.setTextureSize(64, 64);
      Shape14.mirror = true;
      setRotation(Shape14, 0F, 0F, 0F);
      Shape15 = new ModelRenderer(this, 8, 2);
      Shape15.addBox(0F, 0F, 0F, 1, 4, 1);
      Shape15.setRotationPoint(-3F, 18F, 5F);
      Shape15.setTextureSize(64, 64);
      Shape15.mirror = true;
      setRotation(Shape15, 0F, 0F, 0F);
      Shape16 = new ModelRenderer(this, 0, 0);
      Shape16.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape16.setRotationPoint(3F, 17F, 5F);
      Shape16.setTextureSize(64, 64);
      Shape16.mirror = true;
      setRotation(Shape16, 0F, 0F, 0F);
      Shape17 = new ModelRenderer(this, 0, 0);
      Shape17.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape17.setRotationPoint(-2F, 17F, 5F);
      Shape17.setTextureSize(64, 64);
      Shape17.mirror = true;
      setRotation(Shape17, 0F, 0F, 0F);
      Shape18 = new ModelRenderer(this, 4, 12);
      Shape18.addBox(0F, 0F, 0F, 4, 1, 1);
      Shape18.setRotationPoint(-1F, 16F, 5F);
      Shape18.setTextureSize(64, 64);
      Shape18.mirror = true;
      setRotation(Shape18, 0F, 0F, 0F);
      Shape19 = new ModelRenderer(this, 0, 2);
      Shape19.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape19.setRotationPoint(-1F, 18F, 5F);
      Shape19.setTextureSize(64, 64);
      Shape19.mirror = true;
      setRotation(Shape19, 0F, 0F, 0F);
      Shape20 = new ModelRenderer(this, 0, 2);
      Shape20.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape20.setRotationPoint(2F, 18F, 5F);
      Shape20.setTextureSize(64, 64);
      Shape20.mirror = true;
      setRotation(Shape20, 0F, 0F, 0F);
      Shape21 = new ModelRenderer(this, 0, 2);
      Shape21.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape21.setRotationPoint(2F, 21F, 5F);
      Shape21.setTextureSize(64, 64);
      Shape21.mirror = true;
      setRotation(Shape21, 0F, 0F, 0F);
      Shape22 = new ModelRenderer(this, 0, 2);
      Shape22.addBox(0F, 0F, 0F, 1, 1, 1);
      Shape22.setRotationPoint(-1F, 21F, 5F);
      Shape22.setTextureSize(64, 64);
      Shape22.mirror = true;
      setRotation(Shape22, 0F, 0F, 0F);
      Shape23 = new ModelRenderer(this, 0, 17);
      Shape23.addBox(0F, 0F, 0F, 2, 2, 1);
      Shape23.setRotationPoint(0F, 19F, 5F);
      Shape23.setTextureSize(64, 64);
      Shape23.mirror = true;
      setRotation(Shape23, 0F, 0F, 0F);
      Shape24 = new ModelRenderer(this, 0, 20);
      Shape24.addBox(0F, 0F, 0F, 1, 1, 10);
      Shape24.setRotationPoint(0F, 19F, -5F);
      Shape24.setTextureSize(64, 64);
      Shape24.mirror = true;
      setRotation(Shape24, 0F, 0F, 0F);
      Shape25 = new ModelRenderer(this, 0, 20);
      Shape25.addBox(0F, 0F, 0F, 1, 1, 10);
      Shape25.setRotationPoint(1F, 20F, -5F);
      Shape25.setTextureSize(64, 64);
      Shape25.mirror = true;
      setRotation(Shape25, 0F, 0F, 0F);
      Shape26 = new ModelRenderer(this, 0, 31);
      Shape26.addBox(0F, 0F, 0F, 5, 1, 2);
      Shape26.setRotationPoint(2F, 20F, -1F);
      Shape26.setTextureSize(64, 64);
      Shape26.mirror = true;
      setRotation(Shape26, 0F, 0F, 0.7330383F);
      Shape27 = new ModelRenderer(this, 36, 0);
      Shape27.addBox(0F, 0F, 0F, 13, 1, 2);
      Shape27.setRotationPoint(-10F, 18F, -1F);
      Shape27.setTextureSize(64, 64);
      Shape27.mirror = true;
      setRotation(Shape27, 0F, 0F, 0F);
      Shape28 = new ModelRenderer(this, 38, 4);
      Shape28.addBox(0F, 0F, 0F, 13, 1, 1);
      Shape28.setRotationPoint(-10F, 17F, -2F);
      Shape28.setTextureSize(64, 64);
      Shape28.mirror = true;
      setRotation(Shape28, 0F, 0F, 0F);
      Shape29 = new ModelRenderer(this, 38, 4);
      Shape29.addBox(0F, 0F, 0F, 13, 1, 1);
      Shape29.setRotationPoint(-10F, 17F, 1F);
      Shape29.setTextureSize(64, 64);
      Shape29.mirror = true;
      setRotation(Shape29, 0F, 0F, 0F);
      Shape30 = new ModelRenderer(this, 38, 7);
      Shape30.addBox(0F, 0F, 0F, 13, 2, 1);
      Shape30.setRotationPoint(-10F, 15F, 2F);
      Shape30.setTextureSize(64, 64);
      Shape30.mirror = true;
      setRotation(Shape30, 0F, 0F, 0F);
      Shape301 = new ModelRenderer(this, 38, 7);
      Shape301.addBox(0F, 0F, 0F, 13, 2, 1);
      Shape301.setRotationPoint(-10F, 15F, -3F);
      Shape301.setTextureSize(64, 64);
      Shape301.mirror = true;
      setRotation(Shape30, 0F, 0F, 0F);
      Shape291 = new ModelRenderer(this, 38, 4);
      Shape291.addBox(0F, 0F, 0F, 13, 1, 1);
      Shape291.setRotationPoint(-10F, 14F, 1F);
      Shape291.setTextureSize(64, 64);
      Shape291.mirror = true;
      setRotation(Shape29, 0F, 0F, 0F);
      Shape292 = new ModelRenderer(this, 38, 4);
      Shape292.addBox(0F, 0F, 0F, 13, 1, 1);
      Shape292.setRotationPoint(-10F, 14F, -2F);
      Shape292.setTextureSize(64, 64);
      Shape292.mirror = true;
      setRotation(Shape29, 0F, 0F, 0F);
      Shape271 = new ModelRenderer(this, 36, 0);
      Shape271.addBox(0F, 0F, 0F, 13, 1, 2);
      Shape271.setRotationPoint(-10F, 13F, -1F);
      Shape271.setTextureSize(64, 64);
      Shape271.mirror = true;
      setRotation(Shape27, 0F, 0F, 0F);
      Shape311 = new ModelRenderer(this, 58, 12);
      Shape311.addBox(0F, 0F, 0F, 1, 2, 2);
      Shape311.setRotationPoint(2F, 15F, -1F);
      Shape311.setTextureSize(64, 64);
      Shape311.mirror = true;
      setRotation(Shape31, 0F, 0F, 0F);
      Shape32 = new ModelRenderer(this, 58, 17);
      Shape32.addBox(0F, 0F, 0F, 1, 1, 2);
      Shape32.setRotationPoint(2F, 14F, -1F);
      Shape32.setTextureSize(64, 64);
      Shape32.mirror = true;
      setRotation(Shape32, 0F, 0F, 0F);
      Shape322 = new ModelRenderer(this, 58, 17);
      Shape322.addBox(0F, 0F, 0F, 1, 1, 2);
      Shape322.setRotationPoint(2F, 17F, -1F);
      Shape322.setTextureSize(64, 64);
      Shape322.mirror = true;
      setRotation(Shape32, 0F, 0F, 0F);
      Shape33 = new ModelRenderer(this, 60, 21);
      Shape33.addBox(0F, 0F, 0F, 1, 2, 1);
      Shape33.setRotationPoint(2F, 15F, -2F);
      Shape33.setTextureSize(64, 64);
      Shape33.mirror = true;
      setRotation(Shape33, 0F, 0F, 0F);
      Shape331 = new ModelRenderer(this, 60, 21);
      Shape331.addBox(0F, 0F, 0F, 1, 2, 1);
      Shape331.setRotationPoint(2F, 15F, 1F);
      Shape331.setTextureSize(64, 64);
      Shape331.mirror = true;
      setRotation(Shape33, 0F, 0F, 0F);
      Shape34 = new ModelRenderer(this, 56, 25);
      Shape34.addBox(0F, 0F, 0F, 3, 1, 1);
      Shape34.setRotationPoint(2F, 15F, 0F);
      Shape34.setTextureSize(64, 64);
      Shape34.mirror = true;
      setRotation(Shape34, 0F, 0F, -0.5061455F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Bwheel2.render(f5);
    Shape1.render(f5);
    Shape2.render(f5);
    Shape3.render(f5);
    Shape3.render(f5);
    Shape4.render(f5);
    Shape5.render(f5);
    Shape6.render(f5);
    Shape7.render(f5);
    Shape8.render(f5);
    Shape9.render(f5);
    Shape10.render(f5);
    Shape11.render(f5);
    Bwheel1.render(f5);
    Shape12.render(f5);
    Shape13.render(f5);
    Shape14.render(f5);
    Shape15.render(f5);
    Shape16.render(f5);
    Shape17.render(f5);
    Shape18.render(f5);
    Shape19.render(f5);
    Shape20.render(f5);
    Shape21.render(f5);
    Shape22.render(f5);
    Shape23.render(f5);
    Shape24.render(f5);
    Shape25.render(f5);
    Shape26.render(f5);
    Shape27.render(f5);
    Shape28.render(f5);
    Shape29.render(f5);
    Shape30.render(f5);
    Shape30.render(f5);
    Shape29.render(f5);
    Shape29.render(f5);
    Shape27.render(f5);
    Shape31.render(f5);
    Shape32.render(f5);
    Shape32.render(f5);
    Shape33.render(f5);
    Shape33.render(f5);
    Shape34.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

here is the code I used to register the renderer in my main mod class:

GameRegistry.registerTileEntity(TileEntityCannon.class, "ninjapancakes87.civilwar.common.block.cannon");

RenderingRegistry.instance().registerBlockHandler(new RenderCannon());

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I don't use a tile entity renderer

Here is an example of a model block

BlockExample

package YourPackageHere;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockExample extends BlockContainer {


public BlockExample(int id, Material par2Material)
{
	super(id, par2Material);
	this.setCreativeTab(CreativeTabs.tabBlock);
	this.setHardness(3.0F);
	this.setResistance(3.0F);
	this.setLightValue(30F);
	this.setBlockUnbreakable();
}

public boolean isOpaqueCube()
{

	return false;
}


public boolean renderAsNormalBlock()
    {
            return false;
    }



    public int getRenderType()
    {
            return -1;
    }


@Override
public TileEntity createNewTileEntity(World world) {
	return new TileEntityExample();
}



}


ModelExample

package YourPackageHere;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelExample extends ModelBase
{
  //fields
    ModelRenderer Leg1;
    ModelRenderer Leg2;
    ModelRenderer Leg3;
    ModelRenderer Leg4;
    ModelRenderer Shape1;
  
  public ModelExample()
  {
    textureWidth = 128;
    textureHeight = 32;
    
      Leg1 = new ModelRenderer(this, 0, 0);
      Leg1.addBox(0F, 0F, 0F, 1, 20, 1);
      Leg1.setRotationPoint(-8F, 4F, -8F);
      Leg1.setTextureSize(128, 32);
      Leg1.mirror = true;
      setRotation(Leg1, 0F, 0F, 0F);
      Leg2 = new ModelRenderer(this, 0, 0);
      Leg2.addBox(0F, 0F, 0F, 1, 20, 1);
      Leg2.setRotationPoint(-8F, 4F, 7F);
      Leg2.setTextureSize(128, 32);
      Leg2.mirror = true;
      setRotation(Leg2, 0F, 0F, 0F);
      Leg3 = new ModelRenderer(this, 0, 0);
      Leg3.addBox(0F, 0F, 0F, 1, 20, 1);
      Leg3.setRotationPoint(7F, 4F, -8F);
      Leg3.setTextureSize(128, 32);
      Leg3.mirror = true;
      setRotation(Leg3, 0F, 0F, 0F);
      Leg4 = new ModelRenderer(this, 0, 0);
      Leg4.addBox(0F, 0F, 0F, 1, 20, 1);
      Leg4.setRotationPoint(7F, 4F, 7F);
      Leg4.setTextureSize(128, 32);
      Leg4.mirror = true;
      setRotation(Leg4, 0F, 0F, 0F);
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 16, 1, 16);
      Shape1.setRotationPoint(-8F, 3F, -8F);
      Shape1.setTextureSize(128, 32);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    Leg1.render(f5);
    Leg2.render(f5);
    Leg3.render(f5);
    Leg4.render(f5);
    Shape1.render(f5);
  }
  public void renderAll(float f5){
  Leg1.render(f5);
    Leg2.render(f5);
    Leg3.render(f5);
    Leg4.render(f5);
    Shape1.render(f5);

  }
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    
  }
  

}

RenderExample

package YourPackageHere;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

import org.lwjgl.opengl.GL11;
public class RenderExample extends TileEntitySpecialRenderer
{
        public RenderExample()
        {
                aModel = new ModelExample();
        }

        public void renderAModelAt(TileEntityExample tileentity1, double d, double d1, double d2, float f)
        {  
                GL11.glPushMatrix();
                GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.52F, (float)d2 + 0.5F);
                GL11.glRotatef(180F, 0F, 0F, 1F);
                bindTextureByName("/mods/lantern.png");
                GL11.glPushMatrix();
                aModel.renderAll(0.0625F);
                GL11.glPopMatrix();     
                GL11.glPopMatrix();                                     
        }
        public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2,
                        float f)
        {
                renderAModelAt((TileEntityExample)tileentity, d, d1, d2, f);
        }
        private ModelExample aModel;
}



TileEntityExample

package YourPackageHere;
import net.minecraft.tileentity.TileEntity;
public class TileEntityExample extends TileEntity
{

}

In your main

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityExample.class, new RenderExample());

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I don't use a tile entity renderer

 

---

 

RenderExample

package YourPackageHere;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

import org.lwjgl.opengl.GL11;
public class RenderExample extends TileEntitySpecialRenderer
{
        public RenderExample()
        {
                aModel = new ModelExample();
        }

        public void renderAModelAt(TileEntityExample tileentity1, double d, double d1, double d2, float f)
        {  
                GL11.glPushMatrix();
                GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.52F, (float)d2 + 0.5F);
                GL11.glRotatef(180F, 0F, 0F, 1F);
                bindTextureByName("/mods/lantern.png");
                GL11.glPushMatrix();
                aModel.renderAll(0.0625F);
                GL11.glPopMatrix();     
                GL11.glPopMatrix();                                     
        }
        public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2,
                        float f)
        {
                renderAModelAt((TileEntityExample)tileentity, d, d1, d2, f);
        }
        private ModelExample aModel;
}



 

You do have a renderer...

Looks like you took it from my (wrong) tutorial. I'll be updating it later tonight but this render code works better (both of you can use it :P)

 

package co.uk.silvania.roads.tileentities.renderers;

import org.lwjgl.opengl.GL11;


import co.uk.silvania.roads.Roads;
import co.uk.silvania.roads.client.models.TrafficLightModel;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;


public class TileEntityTrafficLightRenderer extends TileEntitySpecialRenderer {

private final TrafficLightModel model;
private final boolean powered;

public TileEntityTrafficLightRenderer(boolean power) {
	this.model = new TrafficLightModel();
	this.powered = power;
}

@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
	int i = te.getBlockMetadata();
	int meta = 180;

	if (i == 3) {
		meta = 0;
	}

	if (i == 5) {
		meta = 90;
	}

	if (i == 2) {
		meta = 180;
	}

	if (i == 4) {
		meta = 270;
	}

	bindTextureByName("/mods/Roads/textures/blocks/TrafficLightPoleGreen.png");
	GL11.glPushMatrix();
	GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
	GL11.glRotatef(meta, 0.0F, 1.0F, 0.0F);
	//GL11.glRotatef(((TileEntityBarrierEntity)tile).getRotationPivot()), 0.0F, 1.0F, 0.0F);
	GL11.glScalef(1.0F, -1F, -1F);
	this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
	GL11.glPopMatrix();
}

private void adjustLightFixture(World world, int i, int j, int k, Block block) {
	Tessellator tess = Tessellator.instance;
	float brightness = block.getBlockBrightness(world, i, j, k);
	int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
	int modulousModifier = skyLight % 65536;
	int divModifier = skyLight / 65536;
	tess.setColorOpaque_F(brightness, brightness, brightness);
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);
}
}

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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I would just like to remind people to use tile entity special renderer only if you are usign a tile entity if you are simply making a weird shaped block please use only ISimpleBlockRenderingHandler as you will not force player to create a billion tile entity if the block is common. But in the case of a cannon you will probably want to see a animation of some sort when the cannon is firing (unless its only a decoration)

 

remember that tile entities take memory for every instance of the tile entity while blocks and models are only created once.

 

if there is no animation/factor that is different from one block to the other. use ISimpleBlockRenderer and NO tile entity/tile entitySpecialRenderer

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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Thanks guys I tried both of your methods (pun intended :P) but neither of them changed anything.  I have in my main mod file now

ClientRegistry.registerTileEntity(TileEntityCannon.class, "ninjapancakes87.civilwar.common.block.cannon", new TileEntityCannonRenderer());

And all I have is the TileEntityCannonRenderer file.

package ninjapancakes87.civilwar.common.block.cannon;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Calendar;
import net.minecraft.block.Block;
import net.minecraft.block.BlockChest;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.model.ModelLargeChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.world.IBlockAccess;
import ninjapancakes87.civilwar.common.CivilWar;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

@SideOnly(Side.CLIENT)
public class TileEntityCannonRenderer extends TileEntitySpecialRenderer {
    /** The normal small chest model. */
    private ModelCannon model;
    
    private TileEntityCannon cannonTE = new TileEntityCannon();

    public TileEntityCannonRenderer()
    {
    	this.model = new ModelCannon();
    }
public void renderAModelAt(TileEntityCannon tileentity1, double d, double d1, double d2, float f)
    {  
            GL11.glPushMatrix();
            GL11.glTranslatef((float)d + 0.5F, (float)d1 + 1.52F, (float)d2 + 0.5F);
            GL11.glRotatef(180F, 0F, 0F, 1F);
            bindTextureByName("/mods/Civil War/textures/blocks/cannon.png");
            GL11.glPushMatrix();
            this.model.render((Entity)null, 0.0F, 0.0F, 0.0F,0.0F,0.0F,0.0F);
            GL11.glPopMatrix();     
            GL11.glPopMatrix();                                     
    }
@Override
    public void renderTileEntityAt(TileEntity tileentity, double d, double d1, double d2, float f)
    {
            renderAModelAt((TileEntityCannon)tileentity, d, d1, d2, f);
    }

}

I got rid of my two render files and just have this

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