Jump to content

Recommended Posts

Posted

Every time I've asked for something, you've pointed out I can do it with existing features. Fine, using existing features is preferable. I only come here after I've exhausted everything. This time I don't think there's an easy alternative, but if you know one then please be gentle.

 

I need a call-back for the furnace. My mod requires smelting ore produces an effect: certain ores produce toxic gas. What I did was replace the furnace with a new one that extends BlockFurnace. It has exactly the same texture, exactly the same functions. It works exactly the same, except the gas. To do this and keep it general, I wrote an interface. The new furnace implements that interface. This also simplifies interaction between Block and TileEntity, so the TileEntity doesn't have to hard-code the Block that creates it.

 

Interface

 

import net.minecraft.item.Item;

import net.minecraft.world.World;

 

public interface CallbackFurnace

{

    public void updateFurnace(boolean isActive, World world, int x, int y, int z);

    public void onInventoryChanged(boolean isBurning, Item ore, World world, int x, int y, int z);

}

 

 

Block

 

public class BlockGasFurnace extends BlockFurnace implements CallbackFurnace

{

    private static CallbackFurnace callbackCommand = null;

 

    public static void updateFurnaceBlockState(boolean isActive, World world, int x, int y, int z)

    {

        int metadata = world.getBlockMetadata(x, y, z);

        TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

        keepFurnaceInventory = true;

 

        if (isActive)

        {

            world.setBlock(x, y, z, MyMod.gasFurnaceActive.blockID);

        }

        else

        {

            world.setBlock(x, y, z, MyMod.gasFurnaceIdle.blockID);

        }

 

        keepFurnaceInventory = false;

        world.setBlockMetadataWithNotify(x, y, z, metadata, 2);

 

        if (tileEntity != null)

        {

            tileEntity.validate();

            world.setBlockTileEntity(x, y, z, tileEntity);

        }

 

        if (callbackCommand != null)

        {

            callbackCommand.updateFurnace(isActive, world, x, y, z);

        }

    }

 

    @Override

    public TileEntity createNewTileEntity(World world)

    {

        TileEntityGasFurnace tileEntity = new TileEntityGasFurnace();

        tileEntity.setCallback(this);

        return tileEntity;

    }

 

    @Override

    public void updateFurnace(boolean isActive, World world, int x, int y, int z)

    {

        this.updateFurnaceBlockState(isActive, world, x, y, z);

    }

 

    public void onInventoryChanged(boolean isBurning, Item ore, World world, int x, int y, int z)

    {

        if (callbackCommand != null)

        {

            callbackCommand.onInventoryChanged(isBurning, ore, world, x, y, z);

        }

    }

 

    public void setCallback(CallbackFurnace callback)

    {

        callbackCommand = callback;

    }

}

 

 

TileEntity

 

import net.minecraft.tileentity.TileEntityFurnace;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

 

public class TileEntityGasFurnace extends TileEntityFurnace

{

    private static CallbackFurnace callbackCommand = null;

 

    @Override

    public void updateEntity()

    {

        boolean flag = this.furnaceBurnTime > 0;

        boolean inventoryChanged = false;

        boolean cookingChanged = false;

        ...

        if (flag != this.furnaceBurnTime > 0)

        {

            inventoryChanged = true;

            cookingChanged = true;

 

            if (callbackCommand != null)

            {

                callbackCommand.updateFurnace(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (inventoryChanged)

        {

            this.onInventoryChanged();

        }

 

        if (cookingChanged)

        {

            if (callbackCommand != null)

            {

                Item ore = null;

 

                if (this.furnaceItemStacks[0] != null)

                {

                    ore = this.furnaceItemStacks[0].getItem();

                }

 

                callbackCommand.onInventoryChanged(this.isBurning(), ore, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

    }

 

    public void setCallback(CallbackFurnace callback)

    {

        callbackCommand = callback;

    }

}

 

 

Mod

 

public class MyMod implements CallbackFurnace

{

    public void updateFurnace(boolean isActive, World world, int x, int y, int z) {}

    public void onInventoryChanged(boolean isBurning, Item ore, World world, int x, int y, int z)

    {

        /* what to do when inventory changes */

    }

}

 

 

I've found the CallbackFurnace interface very useful. But the key thing is BlockFurnace itself. To call a method in my mod when inventory changes. Also, I had to copy significant code for TileEntity due to private variables.

 

What I've done works. But the issue is replacing the furnace with a new block creates a new BlockID. This is only a problem when another mod wants to use the furnace as an ingredient for crafting. It creates an incompatibility. I have a few users asking for a resolution. A hook when inventory changes would resolve it.

 

Thanks

Posted

1) Your issue could be solved by simply making your new furnace replace the old one directly, using the same ID

2) Your callback is hardcoded to a single listener, this is not good. You should look into firing off an event instead of a singular callback.

3) You could just override the onInventoryChanged function in TileEntity and get the same information....

 

Not really seeing anything that is necessary for base class edits.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Not if you do it correctly. Go do some research see if you can figure it out.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The game crashed whilst unexpected error Error: net.minecraftforge.fml.ModLoadingException: Advanced Mining Dimension (mining_dimension) encountered an error during the done event phase
    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.