I am attempting to make a mod that serves as an expansion to the mod Basic Weapons by Khazoda for a (currently) personal modpack. I want to add a custom tier of the weapons that the mod adds, so I thought the simplest solution would be to make a mod that depends on BW to work (I tried KubeJS and that was a no go given other mods that interact with the weapons). Depending on BW would also let me use the methods so I don't have to recreate the behavior of certain weapons. To start, I followed KaupenJoe's 1.20.1 modding setup tutorial and the simple item tutorial. Then I followed the Modrinth Maven tutorial to add BW as a dependency to my mod. I swear on my soul that after doing this, ONCE I was able to do the gradle runClient, and the game loaded up with no errors. However, now every time I try to do this again, I get this error showing in the game client: Basic Weapons (basicweapons) has failed to load correctly org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered Here is the latest crash .txt and the latest.log: pastebin.com/MpdMwwj6 pastebin.com/RMXM3g5p I think it has to do with their use of the spongepowered mixin thing in their build.gradle, but it may also be related to the fact I am using parchment mapping (just what the tutorial said to do, feel free to say if using that is bad practice) and BW is using official mappings. Here is also my git page for my mod in its current state, along with the page for Khazodas mod (the branch that I am currently dealing with via Modrinth maven): github.com/McNasty102/Forge-Mod-Test/tree/mod-test github.com/Khazoda/basic-weapons/tree/1.20.1-forge
By
McNasty · Posted 54 minutes ago 54 min
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.