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Posted

EntityList.addMapping(MobEntity.class, "Mob", mobID, baseColor, secondaryColor);

 

Edit:

Had the egg code wrong.  This will work better.

As for getting them into a custom tab, I don't know.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
I've made my custom spawn egg

 

EntityList.addMapping(MobEntity.class, "Mob", mobID, baseColor, secondaryColor);

Edit: Had the egg code wrong.  This will work better.

 

He said that he already made the spawn egg, but he doesn't know how to add it to his creative tab, not that he doesn't know how to make a spawn egg!

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Yeah :P

I've already got the spawn egg

 

Thank you for the info anyway :)

 

Oh well.  At least that line is floating around now for searches.  I managed to find it only by accident when helping someone else.

 

My question for you, if you've done it, is how do you localize the entity name?  Mine keeps coming out as mod.[ent name].entityliving or somesuch.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah :P

I've already got the spawn egg

 

Thank you for the info anyway :)

 

Oh well.  At least that line is floating around now for searches.  I managed to find it only by accident when helping someone else.

 

My question for you, if you've done it, is how do you localize the entity name?  Mine keeps coming out as mod.[ent name].entityliving or somesuch.

 

ModLoader.addLocalization("mob.[entity_name].name", "[your_mob_name]")

 

I think that should do it.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

ModLoader.addLocalization("mob.[entity_name].name", "[your_mob_name]")

 

Let's try the Forge version.  Which I got to by opening up ModLoader.java and finding that function, because FML is just a remapping of ModLoader functions to Forge functions.

 

LanguageRegistry.addStringLocalization(key, lang, value);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Not entirely sure what you mean... I'm not very good at coding, I'm just sorta limping through tutorials

 

but to get the entity name I did it where I registered the entity...

 

so the bottom one gets the name

 

 

		EntityRegistry.registerModEntity(EntitySpiritMob.class, "Spirit", 2, this, 41, 1, true);
	EntityRegistry.addSpawn(EntitySpiritMob.class, 15, 2, 4, EnumCreatureType.monster, Deadworld.deadBiome, Deadworld.deadForest);
	LanguageRegistry.instance().addStringLocalization("entity.jnoshima_deadworld.Spirit.name", "Spirit");

 

 

so when it kills the player it says "slain by Spirit" and the spawn egg is "Spawn Spirit"

Posted

to set the spawn egg to the creative tab you want to add onto your spawn egg code,

.setCreativeTabs(Mod File w/ creative tab.spiritEgg)

The Korecraft Mod

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