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[UNSOLVED]Gui Texture : java.io.FileNotFoundException


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Posted

Hello, I created a machine > Works fine, the side textures (sides, top, front)are working fine, but the Gui cant be loaded.

It says this:

 

2013-06-24 19:55:48 [iNFO] [sTDERR] java.io.FileNotFoundException: mods/mar21/textures/gui/powerMelter.png

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.texturepacks.TexturePackDefault.func_98139_b(TexturePackDefault.java:42)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.texturepacks.TexturePackImplementation.func_98137_a(TexturePackImplementation.java:149)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.texturepacks.TexturePackImplementation.getResourceAsStream(TexturePackImplementation.java:169)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.renderer.RenderEngine.getTexture(RenderEngine.java:208)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.renderer.RenderEngine.bindTexture(RenderEngine.java:148)

2013-06-24 19:55:48 [iNFO] [sTDERR] at mar21.omega.machine.tileEntity.GuiPoweredMelter.drawGuiContainerBackgroundLayer(GuiPoweredMelter.java:40)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:107)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1022)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:872)

2013-06-24 19:55:48 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:761)

2013-06-24 19:55:48 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source)

 

And my code for Gui is:

 

    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)

    {

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.renderEngine.bindTexture("mods/mar21/textures/gui/powerMelter.png");

        int k = (this.width - this.xSize) / 2;

        int l = (this.height - this.ySize) / 2;

        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);

        int i1;

 

        if (this.furnaceInventory.isBurning())

        {

            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);

            this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);

        }

 

        i1 = this.furnaceInventory.getCookProgressScaled(24);

        this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);

    }

 

I have the texture for Gui placed as I writed to the .bindTexture().

I was followed some topics there, but any worked.

If I have the gui texture as it have a normal furnace it works.

Thanks for any response !

Check out my m2cAPI: http://pastebin.com/SJmjgdgK [WIP! If something doesnt work or you have a better resolution, write me a PM]

If you want to use my API please give me a Karma/Thank you

Sorry for some bad words ´cause I am not a walkin´ library!

Posted

Ou, yes ! You did it  :)

Thanks. Simple character and this :D

Check out my m2cAPI: http://pastebin.com/SJmjgdgK [WIP! If something doesnt work or you have a better resolution, write me a PM]

If you want to use my API please give me a Karma/Thank you

Sorry for some bad words ´cause I am not a walkin´ library!

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