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Posted

I creat a costum soup called fungus soup i can eat the soup i the creativ mod but i can't eat the soup in survival

 

this is the code of the item/soup

package net.luis.cave.items;

import net.luis.cave.Cave;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Food;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.UseAction;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.world.World;

public class FungusSoup extends Item {

	public FungusSoup() {
		
		super(new Item.Properties()
					.group(Cave.FOOD)
					.food(new Food.Builder()
							.hunger(10)
							.saturation(8.2f)
							.effect(new EffectInstance(Effects.RESISTANCE, 1200, 4), 1)
							.effect(new EffectInstance(Effects.MINING_FATIGUE, 1200, 4), 0.5f)
							.build()));
		
	}
	
	@Override
	public UseAction getUseAction(ItemStack stack) {
		
		return UseAction.EAT;
		
	}
	
	@Override
	public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity entityLiving) {
		
			ItemStack itemstack = super.onItemUseFinish(stack, worldIn, entityLiving);
			return entityLiving instanceof PlayerEntity && ((PlayerEntity)entityLiving).abilities.isCreativeMode ? itemstack : new ItemStack(Items.BOWL);

	}
	
}

 

  • Author
4 hours ago, diesieben07 said:

Food.Builder#setAlwaysEdible

yes i know i can eat the food in creativ and in survival even when the foodbar is empty

and when i add this

.setAlwaysEdible()

 

then i cant eat the food in creativ mod

  • Author

i fixed it i creat a new item with the same properties and now it works

Edited by Luis_ST
spelling mistake

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