Jump to content

Glass Rendering


Recommended Posts

I am making a Glass Block and when you look at the block you can see through the world and through blocks around it. Does anyone know how to fix this?


Here's my Block class:

public class CoolGlass extends GlassBlock {
    public CoolGlass(Properties properties) {

    public boolean isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side) {
        if (adjacentBlockState.getBlock() instanceof CoolGlass) {
            if (adjacentBlockState.getRenderType() == state.getRenderType()) {
                return true;

        return super.isSideInvisible(state, adjacentBlockState, side);

    public int getOpacity(BlockState state, IBlockReader world, BlockPos pos) {
        return world.getMaxLightLevel();

Thanks in advance!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.