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Posted

Hello,

So I have a question. I am currently making a mod that is sort of like a mod pack. It consist of multiple mods. I need to be able to add a recipe in one mod, and use items from the other mod. That will obviously give you errors, so I made a check to see if the mod existed. However the compiler still gave me errors when i compiled the mod by itself, which makes sense. Here is the BridgeRecipes class:

 

 

 

package sobiohazardous.minestrappolation.extradecor.bridge;
import net.minecraft.block.Block;
import net.minecraft.item.ItemStack;
import sobiohazardous.minestrappolation.extradecor.ExtraDecor;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.registry.GameRegistry;
/**
* This class loads recipes that use other mods from minestrappolation
* @author SoBiohazardous
*
*/
public class BridgeRecipes
{
private static boolean hasExtraOres = Loader.isModLoaded("ExtraOres");

public static void loadBridgeRecipes()
{
if(hasExtraOres)
{
GameRegistry.addRecipe(new ItemStack(ExtraDecor.stoneLamp, 8, 1), new Object[]
     {
"SSS", "SGS", "SSS", Character.valueOf('S'), ExtraDecor.stoneBlockRefined, Character.valueOf('G'), sobiohazardous.minestrappolation.extraores.ExtraOres.Sunstone
     });
}
}

}

 

 

 

I am assuming I need some sort of way checking the block without actually calling the mod class. Not sure how to do that though.

 

Any help and ideas would be appreciated.

Posted

You're probably going to have to make a dummy API (or several, actually) to act as placeholders for the classes from those other mods that don't exist.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You're probably going to have to make a dummy API (or several, actually) to act as placeholders for the classes from those other mods that don't exist.

 

Actually, I have been experimenting with Reflection API.

 

I tried using this to get my Block field in the other class.

Class eoReflect = Class.forName("sobiohazardous.minestrappolation.extraores.ExtraOres");
	Field sunstone = eoReflect.getField("Sunstone");

 

However the recipe method won't accept the sunstone variable because it is a Field. sunstone.set(object, object) doesn't work because it is a static method.

 

I can always resort to trying and making the API's, however I think(and hope) it is not necessary.

Any ideas?

Posted

I have no idea how reflection works.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You're probably going to have to make a dummy API (or several, actually) to act as placeholders for the classes from those other mods that don't exist.

Why not just compile it with the mods installed and then pull out only the modpack classfiles? Just a thought...

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

Posted

You're probably going to have to make a dummy API (or several, actually) to act as placeholders for the classes from those other mods that don't exist.

Why not just compile it with the mods installed and then pull out only the modpack classfiles? Just a thought...

 

Thanks, didn't think of that, I'll probably try it. Here is the coding explanation though.

http://www.minecraftforum.net/topic/1864223-adding-recipes-between-mods/#entry23059219

Posted

You're probably going to have to make a dummy API (or several, actually) to act as placeholders for the classes from those other mods that don't exist.

 

Actually, I have been experimenting with Reflection API.

 

I tried using this to get my Block field in the other class.

Class eoReflect = Class.forName("sobiohazardous.minestrappolation.extraores.ExtraOres");
	Field sunstone = eoReflect.getField("Sunstone");

 

However the recipe method won't accept the sunstone variable because it is a Field. sunstone.set(object, object) doesn't work because it is a static method.

 

I can always resort to trying and making the API's, however I think(and hope) it is not necessary.

Any ideas?

Field.set() is not a static method. If the field is static, just pass null in as the first argument.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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