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The exact classes I used there still work for me...

 

(Note this is all from the project I use to test stuff (mostly for this site), so it isn't organized at all)

 

 

Tick Handler

 

import java.util.EnumSet;

import mods.gaspoweredstick.code.item.ItemModArmor;
import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;

public class PlayerTickHandler implements ITickHandler
{

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData)
{
	playerTick((EntityPlayer)tickData[0]);
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{

}

@Override
public EnumSet<TickType> ticks()
{
	return EnumSet.of(TickType.PLAYER);
}

@Override
public String getLabel()
{
	return "My_Tick_Handler";
}

private void playerTick(EntityPlayer player)
{

	if (player.inventory.armorInventory[3] != null)
	{
		if (player.inventory.armorInventory[3].getItem() instanceof ItemModArmor)
		{

			player.capabilities.allowFlying = true;

		} 
	}
	else if (!player.capabilities.isCreativeMode)
	{
		player.capabilities.allowFlying = false;
	}
}

}

 

Armor class

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumHelper;

public class ItemModArmor extends ItemArmor
{
public static final EnumArmorMaterial ModArmor = EnumHelper
		.addArmorMaterial("ModArmor", 9001, new int[]{1,2,3,4}, 42);


public ItemModArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4)
{
	super(par1, par2EnumArmorMaterial, par3, par4);
}
}

 

Common Proxy

import mods.gaspoweredstick.code.handlers.PlayerTickHandler;
import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;

public class CommonProxy
{
public void registerHandlers()
{
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.SERVER);
}
}

 

Client Proxy

import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;
import mods.gaspoweredstick.code.common.CommonProxy;
import mods.gaspoweredstick.code.handlers.PlayerTickHandler;

public class ClientProxy extends CommonProxy
{
@Override
public void registerHandlers()
{
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.SERVER);
	TickRegistry.registerTickHandler(new PlayerTickHandler(), Side.CLIENT);
}

}

 

Main File

import mods.gaspoweredstick.code.block.TestBlock;
import mods.gaspoweredstick.code.item.ItemModArmor;
import mods.gaspoweredstick.code.item.Stick;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;


@Mod(modid="GasPoweredStick", name="Gas Powered Stick", version = "1.0a")
@NetworkMod(serverSideRequired=false, clientSideRequired=true)
public class GasPoweredStick
{
@Instance("GasPoweredStick")
public static GasPoweredStick instance;

@SidedProxy(clientSide="mods.gaspoweredstick.code.client.ClientProxy", serverSide="mods.gaspoweredstick.code.common.CommonProxy")
public static CommonProxy proxy;

@PreInit
public static void preInit(FMLPreInitializationEvent evt)
{
	Config.doConfig(new Configuration(evt.getSuggestedConfigurationFile()));
}

public static Item stick,
					gasStick,
					modHat;

public static Block testBlock;

@Init
public static void init(FMLInitializationEvent evt)
{
	stick = new Stick(Config.Stick_ID, Stick.STICK)
	.setUnlocalizedName("GasStick1");

	gasStick = new Stick(Config.GPStick_ID, Stick.STICK2)
	.setUnlocalizedName("GasStick2");

	modHat = new ItemModArmor(9001, ItemModArmor.ModArmor, 0, 0)
	.setCreativeTab(CreativeTabs.tabCombat).setUnlocalizedName("modHat");

	testBlock = new TestBlock(800, Material.cloth).setCreativeTab(CreativeTabs.tabMisc).setUnlocalizedName("testBlock");

	LanguageRegistry.addName(stick, "Stick!");
	LanguageRegistry.addName(gasStick, "Ghast Powered Stick!");
	LanguageRegistry.addName(modHat, "Mod Hat");

	LanguageRegistry.addName(testBlock, "Test Block");

	GameRegistry.registerBlock(testBlock, "testBlock");

	GameRegistry.addRecipe(new ItemStack(stick), "  X", " X ", "X  ", 'X', Item.stick);

	GameRegistry.addRecipe(new ItemStack(gasStick), "YYX", "YXY", "XYY", 'X', stick, 'Y', Item.ghastTear);

	proxy.registerHandlers();
}

@PostInit
public static void postInit(FMLPostInitializationEvent evt)
{

}
}

 

 

you need to set it in the onArmorUpdateTick method in the armor's item class.

doesn't disable after the armor has been removed...

Ask the Gravitysuit maker how he solved the problem.

Maybe he has a way. And if you want a realistic Flying (like with a jetpack)

than you could look into the IC2 Sources they have it.

 

The bad thing is google which comes at 1.4 (maybe bevor) so you only can get the 1.2 source^^ better than nothing^^"

  • Author

I fixed it... The first time when i had it based off of Yagoki's classes I didn't realize the armor was based off of one class when we have individual classes for them... Thanks for you help!!1 :)

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