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I have some values attached to chunks through capabilities, and I would like to update this values on every tick (if there is a more commom, stantard, efficient way of doing this I'd like to know).

I've tried subscribing to the TickEvent, but the event doesn't have a reference to the world, I could use Minecraft.getInstance().world, but I heard that that can break the server.

So how should go about implementing this

 

Posted
9 minutes ago, poopoodice said:

TickEvent has multiple sub events, in this case you should use WorldTickEvent which provides the world instance.

ohh Okay, when I typed TickEvent, intellisense didn't show the other events, only TickEvent.

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