Posted December 13, 20204 yr Hi all, I've implemented a double door algorithm that opens neighbor doors based on facing, hinge sides etc. - simple stuff. Currently, I'm using the RightClickBlock event to check if the player is opening a door. Code below: @SubscribeEvent public static void onRightClickBlock(PlayerInteractEvent.RightClickBlock event) { if(event.getSide() == LogicalSide.CLIENT) return; if(event.getWorld().getBlockState(event.getPos()).getBlock() instanceof DoorBlock) { // Logic to open adjacent doors... } } However, the doors don't always open simultaneously - sometimes there's a small delay between opening the two doors, making the process look unclean. Ideally, the doors should open exactly at the same time. Is there a better approach, like a faster event I could listen to? Thanks in advance!
December 13, 20204 yr Why don't you cancel the event and open "all" the doors, like the from the event as well, this way perhaps there will be a small delay, but all doors should open at the same time.
December 13, 20204 yr Author 13 minutes ago, diesieben07 said: Vanilla doors modify the block state on the client as well, as a "prediction". Listening on both client and server seems to have fixed the issue. Thank you very much!
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