Posted June 28, 201312 yr Hi all, I'm trying to make a custom picaxe that will smelt the block you mine. However, when I try to get the smelt result of a block, it always returns null, EXCEPT for the first time for each new block. The first stone I mined, smelted into stone, however after that it returned null every time. The first iron ore I mined dropped an iron ingot, after that FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(Block.blocksList[par3])) always returned null for iron ore (I have checked to make sure that new ItemStack(Block.blocksList[par3]) is of the correct type). Can anyone help me? Here is my onBlockDestroyed code @Override public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int x, int y, int z, EntityLiving par7EntityLiving) { boolean dropModified = false; if (!par2World.isRemote) { ItemStack res = FurnaceRecipes.smelting().getSmeltingResult(new ItemStack(Block.blocksList[par3])); if (res != null) { float f = 0.7F; double d0 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d1 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d2 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; EntityItem entityitem = new EntityItem(par2World, (double)x + d0, (double)y + d1, (double)z + d2, res); entityitem.delayBeforeCanPickup = 10; par2World.spawnEntityInWorld(entityitem); dropModified = true; } } if (!dropModified) super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving); else par2World.destroyBlock(x, y, z, false); return true; }
June 28, 201312 yr Do you need the if (!dropModified) super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving); else par2World.destroyBlock(x, y, z, false); ? If not, try deleting it. http://i.imgur.com/kPfhwnJ.png[/img] ↑↑↑↑↑↑↑↑↑↑ Click it please? :3 ↑↑↑↑↑↑↑↑↑↑
June 28, 201312 yr which heu ...... which class has the code for onBlockDestroyed? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 28, 201312 yr Author Do you need the if (!dropModified) super.onBlockDestroyed(par1ItemStack, par2World, par3, x, y, z, par7EntityLiving); else par2World.destroyBlock(x, y, z, false); ? If not, try deleting it. The whole statement? Then the block will drop the smelted contents and the original contents too won't it? I need the pickaxe should only smelt things SOMETIMES as in there's a chance it will drop regularly. I didnt put that part into the code I posted but it shouldn't affect it. My issue is that FurnaceRecipes returns null even though it shouldn't.
June 28, 201312 yr which heu ...... which class has the code for onBlockDestroyed? im serious btw, this might be a huge problem how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 28, 201312 yr which heu ...... which class has the code for onBlockDestroyed? im serious btw, this might be a huge problem Block class has the onBlockDestroyedByPlayer.
June 28, 201312 yr Author which heu ...... which class has the code for onBlockDestroyed? im serious btw, this might be a huge problem As I said my class is extending ItemPickaxe. OnBlockDestroyed is part of ItemTool
June 28, 201312 yr which heu ...... which class has the code for onBlockDestroyed? im serious btw, this might be a huge problem As I said my class is extending ItemPickaxe. OnBlockDestroyed is part of ItemTool ItemPickaxe extends ItemTool
June 28, 201312 yr Author which heu ...... which class has the code for onBlockDestroyed? im serious btw, this might be a huge problem As I said my class is extending ItemPickaxe. OnBlockDestroyed is part of ItemTool ItemPickaxe extends ItemTool Yes, that is how I overrode it.
June 28, 201312 yr just for fun, try ItemStack iss = (ItemStack)FurnaceRecipes.smelting().getSmeltingList().get(par3); its basicly what vanilla is doing. also safecheck non-null of "iss" how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
June 28, 201312 yr Author just for fun, try ItemStack iss = (ItemStack)FurnaceRecipes.smelting().getSmeltingList().get(par3); its basicly what vanilla is doing. also safecheck non-null of "iss" It seems like my problem is now in this part: if (!par2World.isRemote && par2World.getGameRules().getGameRuleBooleanValue("doTileDrops")) { float f = 0.7F; double d0 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d1 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; double d2 = (double)(par2World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; EntityItem entityitem = new EntityItem(par2World, (double)x + d0, (double)y + d1, (double)z + d2, iss); entityitem.delayBeforeCanPickup = 10; par2World.spawnEntityInWorld(entityitem); dropModified = true; } Its not actually spawning anything even though the code is run just fine. It spawns something once then stops
June 28, 201312 yr I'm not that familiar with java, but have you tried a for loop? http://i.imgur.com/kPfhwnJ.png[/img] ↑↑↑↑↑↑↑↑↑↑ Click it please? :3 ↑↑↑↑↑↑↑↑↑↑
June 28, 201312 yr Author I'm not that familiar with java, but have you tried a for loop? How exactly would a for loop help?
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