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Reflection method working in Eclipse, not in universal forged Minecraft!


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Posted

Hey folks,

 

I'm having this code...

 

    	Method m = ReflectionHelper.findMethod(Material.class, Material.wood, new String[] {"f", "setRequiresTool"});
        try {
                m.invoke(Material.wood);
        } catch (Throwable t) {
                t.printStackTrace();
        }

 

    public void breakSpeed(PlayerEvent.BreakSpeed event) {
            if (event.block.blockMaterial == Material.wood) {
                    if (!ForgeHooks.canToolHarvestBlock(event.block, event.metadata, event.entityPlayer.getCurrentEquippedItem()))
                            event.newSpeed = 0f;
            }
    }

 

...which makes it so that you can't harvest wood without proper tools. This is working perfectly in Eclipse, but does not after reobfuscating and using it on a universal forged Minecraft. I'm aware that "f", "setRequiresTool" gets reobfuscated to something that Minecraft can't read. Anyone has an idea how to transport the source code to something properly reobfuscated and useable in Minecraft?

Posted

Hey folks,

 

I'm having this code...

 

    	Method m = ReflectionHelper.findMethod(Material.class, Material.wood, new String[] {"f", "setRequiresTool"});
        try {
                m.invoke(Material.wood);
        } catch (Throwable t) {
                t.printStackTrace();
        }

 

    public void breakSpeed(PlayerEvent.BreakSpeed event) {
            if (event.block.blockMaterial == Material.wood) {
                    if (!ForgeHooks.canToolHarvestBlock(event.block, event.metadata, event.entityPlayer.getCurrentEquippedItem()))
                            event.newSpeed = 0f;
            }
    }

 

...which makes it so that you can't harvest wood without proper tools. This is working perfectly in Eclipse, but does not after reobfuscating and using it on a universal forged Minecraft. I'm aware that "f", "setRequiresTool" gets reobfuscated to something that Minecraft can't read. Anyone has an idea how to transport the source code to something properly reobfuscated and useable in Minecraft?

 

Replace "f" with "func_76221_f". It's the SRG name of setRequiresTool. You can find it for methods under /mcp/conf/methods.csv and for fields under /mcp/conf/fields.csv

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Replace "f" with "func_76221_f". It's the SRG name of setRequiresTool. You can find it for methods under /mcp/conf/methods.csv and for fields under /mcp/conf/fields.csv

 

Thank you very much. Works like a charm now. Could you answer another question then?

 

I set up a new copper axe as tool, but when trying to chop wood with it (when including the code that prevents chopping wood with your bare hands only), the axe does not seem to get recognized as tool, but rather as normal weapon, or the wrong tool. Here's the code:

 

Axe Code

 

package MetallurgyRealism;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemAxe;

public class ToolAxeCopper extends ItemAxe{

public ToolAxeCopper(int i, EnumToolMaterial enumToolMaterial){
	super(i, enumToolMaterial);
	setMaxStackSize(1);
	setCreativeTab(MetallurgyRealismModBase.MetallurgyRealismTab);
}

@Override
public void registerIcons(IconRegister iconRegister)
{
	itemIcon = iconRegister.registerIcon("MetallurgyRealism:axecopper");
}

}

 

Enum Code

 

public static EnumToolMaterial CopperMaterial = EnumHelper.addToolMaterial("CopperMaterial", 3, 5, 15.0F, 1, 15);

 

Register and ID code

 

public static Item toolAxeCopper;
int toolAxeCopperID = 6029;
toolAxeCopper = new ToolAxeCopper(toolAxeCopperID, CopperMaterial).setUnlocalizedName("axecopper");
GameRegistry.registerItem(toolAxeCopper, "ToolAxeCopper");
LanguageRegistry.addName(toolAxeCopper, "Copper Axe");

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