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Posted

Good afternoon!

I am looking for an event that would be called every time a framed has been rendered/shown on screen, mainly to update timers useful for animation and for showing them on screen.

The TickEvent with their 50ms delays are too inaccurate for my project.

Posted

The problem with tick events are that they take 50ms. And for my purposes thats too slow. I am aware that even frames could take up to 5-10ms but thats better. I would use System.currentTimeMillis() for counting the delays. I am aware that running calculations each frame could slow down the framerate but I would take that compromise.

Posted

Stuff... :)
Can you please tell me a reliable event that runs (preferable after) each frame. Any would do, I am just unable to find any on the official documentations.
I know my way of programming is quite interesting and often can be inefficient, I just want to achieve my goals. And as I am the one who will ever use it, I will live the compromises.

Posted (edited)

I am sorry if I offended you, that was not my intention. However, as I mentioned I am making this mod just for fun. I find way more joy in it if I do it my way even if its a bad exercise. So I only want to know the bare minimum to achieve my goal and go on from that point. Looking at other people's posts and mixing my solution from them.

 I got used to being able to access a well thought out documentation for every API.

So, thank you for helping me in my project!

Edited by Reun
It was a weird way to end a conversation

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