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Posted

Insert arbitrary code into the EntityRenderer.updateCameraAndRenderer()?

Also, insert arbitrary code into arbitrary locations within Minecraft.java?

 

My PhysicsCraft mod that I built about a year ago was constructed directly out of MCP. I didn't use Modloader or Forge, because I got the impression that mod compatibility tools just provided means to accomplish COMMON mod task (creating new block types, etc.) without having to edit the base code, but they didn't provide a means to accomplish ANYTHING without editing the base code. Some people encouraged me that Forge hooks should provide the solution to my dilemma.

 

I'm returning to the mod a year later while I have some free time. I thought I'd go ahead and start from Forge. But my mod absolutely REQUIRES that I at least insert ONE LINE of code into the EntityRenderer class (specifically a method call that executes a bunch of not-very-common-at-all mod tasks associated with physics engine related stuff.) I also need to add code into Minecraft.java at various points. I've found ways to continually decrease the amount of base code edits, but I can't remove all of them.

 

Is there somewhere I can get an example of how hooks might allow me to, say, add a completely arbitrary line of code at line 155 in class xyz right in the middle of a method?

Posted

Insert arbitrary code into the EntityRenderer.updateCameraAndRenderer()?

Also, insert arbitrary code into arbitrary locations within Minecraft.java?

 

Reflections.

 

It won't insert a given line at a given line, but reflections is the best you're going to be able to get in that regard.  Unless you do a coremod and do base class edits.

 

You're better off going "can I get this specific effect by writing my own classes"?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I already added reflections to help reduce my base code edits originally. I'm beginning to wonder if there is a reason for me to even move my mod over to forge, or if that will just make my mod forge dependent in exchange for a bunch of tools I don't need. If I can reduce my base code edits enough, I might be able to just make it forge compatible but not forge dependent.

 

I did wonder if Forge streamlines server programming. That might be the one way it can save me time. When I originally left my mod, I was halfway through updating it for Minecraft 1.3. That was when Mojang overhauled the server/client dynamics, and made singleplayer run on servers. I had found out ways in which that functioned in MCP, but I hadn't figured out everything.

 

This may be too vague of a question for anyone who hasn't looked at the PhysicCraft code (which would be pretty much everyone.) But would Forge help move things on the client side, however arbitrary and uncommon, over to the server side?

Posted
I did wonder if Forge streamlines server programming. That might be the one way it can save me time. When I originally left my mod, I was halfway through updating it for Minecraft 1.3. That was when Mojang overhauled the server/client dynamics, and made singleplayer run on servers. I had found out ways in which that functioned in MCP, but I hadn't figured out everything.

 

SSP is SMP now, that's the only difference.

Forge doesn't really help anything much, it's more support from Vanilla that does stuff.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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