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By KKarmagician · Posted
how though? is there a file we are supposed to put it in? We aren't all computer nerds so some of us have no idea what to do. -
I have created and registered a fluid, and I want to give entities effects while they are in the fluid, so how do I detect what entities are in the fluid?
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I have added and registered a fluid, and I need to detect when the player right clicks the fluid with a bottle, but there is no way to detect that within the class extending FlowingFluid, and if I use onBlockActivated in the class extending FlowingFluidBlock, nothing happens. It seems vanilla Minecraft detects it within the bottle itself, so where would I detect a bottle clicking my fluid at?
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what do you mean?
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It's been a while since I've worked on a mod of mine, but I want to start again, and I need to make a few different custom crafting stations that act in similar way to brewing stands and furnaces. I've done some digging and I can't seem to find a straight forward example of doing so in 1.16.x. How would I go about making something like that? Is there any way to force slots inside the gui to only take certain items?
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