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Stuck on Minecraft Forge red Mojang loading screen v1.16.5


Psy

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I just started on trying to teach myself how to download/install mods and such for Minecraft, and I'm already failing miserably. Upon trying to open Minecraft Forge in Minecraft vJava, it will load most of the way until it gets stuck on Atlas stitching for shulker boxes, and it will loop the percentage/amount of data downloaded. The only mod I have downloaded is BSL shaders (downloaded from https://www.curseforge.com/minecraft/customization/bsl-shaders/download), but this problem was happening before I had the mod. 

 

These three lines stick out to me as incorrect, but I either don't know what they mean or don't know how to fix them.

  • [27Jan2021 19:47:33.345] [main/WARN] [cpw.mods.modlauncher.SecureJarHandler/]: LEGACY JDK DETECTED, SECURED JAR HANDLING DISABLED

 

  • [27Jan2021 19:47:43.368] [modloading-worker-9/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Configuration file C:\Users\kassa\AppData\Roaming\.minecraft\config\forge-client.toml is not correct. Correcting
  • [27Jan2021 19:47:43.369] [modloading-worker-9/WARN] [net.minecraftforge.common.ForgeConfigSpec/CORE]: Incorrect key client.zoomInMissingModelTextInGui was corrected from null to false

 

And this is the entire debug log.

https://gist.github.com/PsychoticlySane/67957f57b3021946f72d4096652bad2e

 

Any help is appreciated, I just want want cool graphics and mods.

Edited by Psy
embeded link didn't work
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Update: decided to try a run the regular Minecraft java 1.16.5 (not Forge) and that isn't loading either. I only get an exit code, which is 0. The debug log is exactly the same. The only thing I've changed from when it worked fine (before this post) to now is that I downloaded Minecraft Forge and two Java downloads: JDK 15.0.2 and Java 8 Update 281. I'm guessing I've done something wrong with the Java downloads, just don't know what.

Edited by Psy
I did a dumb, I'm new to using a forum.
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On 1/27/2021 at 8:35 PM, Psy said:

The only mod I have downloaded is BSL shaders

BLS Shaders, is not a mod, it is a shaderpack, and it goes in the shaderpack folder that shows up in your Instance (.minecraft folder) after Optifine has been installed.

If you could provide the latest.log file, that might help me figure out what is causing the loading error.

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12 minutes ago, Forbidden_Angel22 said:

Before I can help you, I need to know if you are using a different launcher than the Minecraft launcher?

Also, BLS Shaders, is not a mod, it is a shaderpack, and it goes in the shaderpack folder that shows up in your Instance (.minecraft folder) after Optifine has been installed.

If you could provide the latest.log file, that might help me figure out what is causing the loading error.

I use the Minecraft launcher, and here's the log:

latest.log

 

Also, did not realize I needed Optifine for the shaderpack, thanks for letting me know!

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1 minute ago, Psy said:

I use the Minecraft launcher, and here's the log:

latest.log 341 B · 0 downloads

 

Also, did not realize I needed Optifine for the shaderpack, thanks for letting me know!

It's no problem, I remember how bad I used to mess up my Minecraft files, when I first started learning about modding for Minecraft. If you have any other issues, I'll try to help the best I can!!

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There's nothing in this log suggesting anything going wrong, how long have you allowed the game to sit waiting for it to load?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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19 hours ago, DaemonUmbra said:

There's nothing in this log suggesting anything going wrong, how long have you allowed the game to sit waiting for it to load?

I let it load for about 20-30 min when I first got it.

 

And I just thought about this, but I have a gaming laptop, and I have a few other games on it as well. Could they be taking up space and making it slow down?

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Games shouldn't be interfering with this unless you're running them at the time.

Are you tabbing out at all after starting the game? If so, try not doing anything after launching the game.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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  • 3 weeks later...
On 1/30/2021 at 7:48 PM, Psy said:

I have a gaming laptop, and I have a few other games on it as well. Could they be taking up space and making it slow down?

They only would slow it down if you had low disk space and a hard disk

Most modern laptops, PCS and older gaming PCs/laptops have SSDS

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