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How Do I Check The Player's Harvest Level in a Global Loot Modifier?


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Posted

That said I'm 99% sure that the player is passed as a loot parameter and you could query their main hand and its item inside doApply.
(For that matter you might even be able to write a custom ILootCondition).

 

D7 is right about doing what you want to do, but it occurred to me that someone might not want to change the harvest level (i.e. can still harvest) but instead discriminate results based on the harvest level (e.g. dropping cobblestone unless you're using a diamond pick, then drop smoothstone).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Thanks for the help, I got the HarvestCheck working with oak logs! I was wondering, though, what would be the best way to check every log and plank type? Is there a way to select all logs or would I have to use something like a switch statement?

 

Nevermind, checking it against the wood material works perfectly!

Edited by FlamingFox
Posted

There's also the various block tags. There should be one for logs and another for planks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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