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Help for AbstractGui#blit()


olebroetje

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There are a couple, but the most used one in screens is the none static one that takes matrixstack, xpos, ypos, upos, vpos, uwidth, vheight.

 

E.g. blit(stack, 10, 10, 1, 1, 15, 15)

This will draw texture at (10, 10) on the screen with the texture position at (1, 1) to (16, 16), note that this one only accepts texture size of 256*256.

Before drawing you need to bind the texture using TextureManager.bindTexture, the instance of the manager can be obtained from Minecraft.

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