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Posted (edited)

I have a Cup block in my mod (1.16), and the player should be able to right-click it to "pick it up" in item form. I currently do this by getting the block's drops, with the following code:

if (!worldIn.isRemote) {
  MinecraftServer server = worldIn.getServer();
  List<ItemStack> drops = getDrops(state, server.getWorld(worldIn.getDimensionKey()), pos, tileEntity);
  if (!drops.isEmpty()) {
    ItemStack drop = drops.get(0);
    // if the cup is the same as the cup you're holding, increase the stack by 1
    // if it isn't, try adding the cup to the inventory if there's room for it
    if (stack.isEmpty() || stack.getItem() == drop.getItem()) {
      drop.grow(stack.getCount());
      player.setHeldItem(handIn, drop);
    }
    else if (!player.addItemStackToInventory(drop)) return ActionResultType.FAIL;
    // send the update to clients and remove the block
    ((ServerPlayerEntity) player).sendContainerToPlayer(player.container);
    worldIn.removeBlock(pos, false);
  }
}
else player.playSound(SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 1, 1);

It seems to work perfectly, but IDEA keeps giving me not one, but two warnings that this code can cause NullPointerExceptions.

Would this actually cause a crash? And is there a better way to go about this? This is my first "successful" attempt at mod making, so I'm not sure what would be best practice here.

[full code for reference].java

Edited by A Soulspark
Posted
5 minutes ago, Luis_ST said:

show the log and i think i can help you

It never crashed yet, the IDE that's complaining because it can be null. It's a warning, not an error, so everything compiles fine, but I'm not particularly happy with that code either and I'm wondering if there's a better way to do this.

Posted
6 minutes ago, A Soulspark said:

It never crashed yet, the IDE that's complaining because it can be null. It's a warning, not an error, so everything compiles fine, but I'm not particularly happy with that code either and I'm wondering if there's a better way to do this.

can you post the coplet code here / creat a github repos because a text file is not the best way to look in your code

Posted (edited)
3 minutes ago, Luis_ST said:

can you post the coplet code here / creat a github repos because a text file is not the best way to look in your code

... It was attached to the original post already.

Edited by A Soulspark
Posted
33 minutes ago, A Soulspark said:

server.getWorld(worldIn.getDimensionKey())

why do you do this?

you check if the world is not remot so you can use:

getDrops(world.getBlockState(pos), (ServerWorld) world, pos, tileEntity););

because you check if the world is a ServerWorld so you dont need the server (if you want to use your code check if the server is not null)

otherwise your code is okay, a bit messy in my opinion but okay

Posted
22 minutes ago, Luis_ST said:

why do you do this?

you check if the world is not remot so you can use:


getDrops(world.getBlockState(pos), (ServerWorld) world, pos, tileEntity););

because you check if the world is a ServerWorld so you dont need the server (if you want to use your code check if the server is not null)

otherwise your code is okay, a bit messy in my opinion but okay

Hmm, I swear I'd tried that before and it wouldn't work, but it did now! Thanks.

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