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Posted (edited)

Hey everyone ! 
I have problems to run my mod outside of dev env. It is unable to reach my Util class and I'im unable to find why.

I hope some people know where this comes from, and if you need more info i'll gladly give it ^^

Here are logs/image/github repo:
 

---- Minecraft Crash Report ----
// Don't do that.

Time: 11/02/21 18:30
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: Could not initialize class fr.bastoup.bperipherals.util.Util
	at fr.bastoup.bperipherals.util.blocks.BlockOrientable.func_196258_a(BlockOrientable.java:26) ~[?:1.1.0] {re:classloading}
	at fr.bastoup.bperipherals.util.blocks.BlockPeripheral.func_196258_a(BlockPeripheral.java:24) ~[?:1.1.0] {re:classloading}
	at net.minecraft.item.BlockItem.func_195945_b(BlockItem.java:105) ~[?:?] {re:classloading}
	at net.minecraft.item.BlockItem.func_195942_a(BlockItem.java:51) ~[?:?] {re:classloading}
	at net.minecraft.item.BlockItem.func_195939_a(BlockItem.java:39) ~[?:?] {re:classloading}
	at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:624) ~[?:?] {re:classloading}
	at net.minecraft.item.ItemStack.func_196084_a(ItemStack.java:184) ~[?:?] {re:classloading,xf:fml:forge:filled_map.4}
	at net.minecraft.server.management.PlayerInteractionManager.func_219441_a(PlayerInteractionManager.java:350) ~[?:?] {re:classloading}
	at net.minecraft.network.play.ServerPlayNetHandler.func_184337_a(ServerPlayNetHandler.java:958) ~[?:?] {re:classloading}
	at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.func_148833_a(SourceFile:36) ~[?:?] {re:classloading}
	at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.func_148833_a(SourceFile:10) ~[?:?] {re:classloading}
	at net.minecraft.network.PacketThreadUtil.lambda$checkThreadAndEnqueue$0(PacketThreadUtil.java:34) ~[?:?] {re:classloading,xf:OptiFine:default}
	at net.minecraft.network.PacketThreadUtil$$Lambda$6122/817328133.run(Unknown Source) ~[?:?] {}
	at net.minecraft.util.concurrent.TickDelayedTask.run(SourceFile:18) ~[?:?] {re:classloading}
	at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(ThreadTaskExecutor.java:172) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:OptiFine:default}
	at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {re:classloading}
	at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:734) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.func_213166_h(MinecraftServer.java:159) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(ThreadTaskExecutor.java:134) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:OptiFine:default}
	at net.minecraft.server.MinecraftServer.func_213205_aW(MinecraftServer.java:717) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.func_213168_p(MinecraftServer.java:711) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213160_bf(ThreadTaskExecutor.java:115) ~[?:?] {re:classloading,pl:accesstransformer:B,xf:OptiFine:default}
	at net.minecraft.server.MinecraftServer.func_213202_o(MinecraftServer.java:696) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:646) [?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:232) [?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer$$Lambda$5507/1039865382.run(Unknown Source) [?:?] {}
	at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] {}

image.thumb.png.f06bca9896dba2def302f71c55bd54ac.png

GitHub files: 

https://github.com/BastouP411/bperipherals/blob/master/src/main/java/fr/bastoup/bperipherals/util/Util.java
https://github.com/BastouP411/bperipherals/blob/master/src/main/java/fr/bastoup/bperipherals/util/blocks/BlockOrientable.java


Thanks ^^

Edited by BastouP
Posted
49 minutes ago, diesieben07 said:

Need I continue?

Sorry again but I'm not really sure how to handle exceptions tat should not happen, like the ones with the reflection. Is there a "good" way of dealing with them istead of ignoring them ?

Posted (edited)
1 hour ago, BastouP said:

Is there a "good" way of dealing with them istead of ignoring them ?

Quote
  • Don’t catch fatal exceptions; nothing you can do about them anyway, and trying to generally makes it worse.
  • Fix your code so that it never triggers a boneheaded exception – an “index out of range” exception should never happen in production code.
  • Avoid vexing exceptions whenever possible by calling the “Try” versions of those vexing methods that throw in non-exceptional circumstances. If you cannot avoid calling a vexing method, catch its vexing exceptions.
  • Always handle exceptions that indicate unexpected exogenous conditions; generally it is not worthwhile or practical to anticipate every possible failure. Just try the operation and be prepared to handle the exception.

https://ericlippert.com/2008/09/10/vexing-exceptions/

File handling is exogenous. If an exception occurs, clean up what you can (eg. if you successfully opened a file, close it), then die with a fatal exception. Currently you're catching the exception, logging it, and continuing as if nothing bad happened (and thus, generally make things worse).

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
29 minutes ago, Draco18s said:

https://ericlippert.com/2008/09/10/vexing-exceptions/

File handling is exogenous. If an exception occurs, clean up what you can (eg. if you successfully opened a file, close it), then die with a fatal exception. Currently you're catching the exception, logging it, and continuing as if nothing bad happened (and thus, generally make things worse).

So what I do is like catching it, closing the files, and throw something like a runtime exception, or do I let it being thrown ?

Edited by BastouP
Posted
3 minutes ago, diesieben07 said:

Well, in your case you should probably convert it to some kind of exception to be thrown to the Lua program running on the computercraft computer, so that that program can handle the error. 

So the IO exceptions etc. should propagate all the way trough the intermediate functions, only to be caught in the lua function ?

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