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Posted
18 minutes ago, Stevefan said:

I'm trying to change the vanilla tool materials in order to shift progression around a little, but I need some help.

There are two possibilities
way 1 (difficult): create your own IItemTier and overwrite all tools with your new properties and register them with the vanilla name and the vanilla id

way 2 (easy): use events to change the properties:
- PlayerEvent#HarvestCheck -> harvestLevel
- PlayerEvent#BreakSpeed -> breakSpeed
- LivingDamageEvent -> damage of tools
- LivingEntityUseItemEvent -> durablity

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