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[SOLVED][1.16.5] Biome registering with SurfaceBuilder


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I have a custom biome which uses a custom surface builder:

public static final RegistryObject<SurfaceBuilder<SurfaceBuilderConfig>> BINARY_SURFACE_BUILDER = SURFACE_BUILDERS.register("binary_surface_builder", () -> new BinarySurfaceBuilder(SurfaceBuilderConfig.field_237203_a_));
public static final RegistryObject<Biome> BINARY_BIOME = BIOMES.register("binary_biome", Biomes::makeBinaryBiome);


However, the biome is registered frist so I have an error since it uses the unregistered SurfaceBuilder:

    public static Biome makeBinaryBiome()
        MobSpawnInfo.Builder spawns = new MobSpawnInfo.Builder();

        BiomeGenerationSettings.Builder gen = new BiomeGenerationSettings.Builder();
	gen.withSurfaceBuilder(GenerationInit.BINARY_SURFACE_BUILDER.get().func_242929_a(new SurfaceBuilderConfig(BlockInit.BINARY_BLOCK.get().getDefaultState(), BlockInit.ON_BINARY_BLOCK.get().getDefaultState(), null)));
	//^^ error ^^


        int color = 0x00ff00;

        return new Biome.Builder()
            .setEffects(new BiomeAmbience.Builder().setWaterColor(color).setWaterFogColor(color).setFogColor(color).withSkyColor(color).build())


I tried setting the BiomeGenerationSettings in the BiomeLoadingEvent but I have an error with makeBinaryBiome since it cannot build without BiomeGenerationSettings


What is the right way to fix this ?

Thanks in advance.

Edited by QuantumSoul
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