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I'm trying to extend a LockableLootTileEntity to make a simple custom chest, similar to a vanilla barrel or chest, but looking at the code for some mods seems to require the use of packets and capabilities. , I don't understand this well. When and what should I do when using capabilities?

Posted
  On 2/20/2021 at 3:16 PM, Zemelua said:

I don't understand this well. When and what should I do when using capabilities?

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if you want to create a chest / barrel that the item drops when it is destroyed you don't need a capability.

if you want to create a block like the enderchest that has its own inventory for each player, you need a capability

  • 2 weeks later...
Posted

Try This:

public class TestChestTile extends LockableLootTileEntity
{
    protected int Size = 36;
    private NonNullList<ItemStack> chest_items = NonNullList.withSize(Size,ItemStack.EMPTY);
    protected int numPlayerUsing;
    private IItemHandlerModifiable items = createHandler();
    private LazyOptional<IItemHandlerModifiable> itemHandler = LazyOptional.of(()-> items);
    public TestChestTile(TileEntityType<?> p_i48284_1_) {
        super(p_i48284_1_);
    }
    public TestChestTile() {
        this(TileEntityInit.TEST_CHEST_TILE.get());
    }

    @Override
    public int getSizeInventory() {
        return Size;
    }

    @Override
    public NonNullList<ItemStack> getItems() {
        return chest_items;
    }

    public void setItems(NonNullList<ItemStack> items) {
        this.chest_items = items;
    }

    @Override
    protected ITextComponent getDefaultName() {
        return new TranslationTextComponent("container.test_chest");
    }

    @Override
    protected Container createMenu(int id, PlayerInventory player) {
        return new TestChestContainer(id,player,this);
    }

    @Override
    public CompoundNBT write(CompoundNBT compound) {
        super.write(compound);
        if (!this.checkLootAndWrite(compound)) {
            ItemStackHelper.saveAllItems(compound, this.chest_items);
        }
        return compound;
    }

    @Override
    public void read(BlockState state,CompoundNBT compound) {
        super.read(state,compound);
        this.chest_items = NonNullList.withSize(this.getSizeInventory(), ItemStack.EMPTY);
        if (!this.checkLootAndRead(compound)) {
            ItemStackHelper.loadAllItems(compound, this.chest_items);
        }
    }

    @Override
    public boolean receiveClientEvent(int id, int type) {
        if(id == 1){
            this.numPlayerUsing = type;
            return true;
        } else {
            return super.receiveClientEvent(id, type);
        }
    }

    @Override
    public void openInventory(PlayerEntity playerEntity) {
        if(playerEntity.isSpectator()){
            if(this.numPlayerUsing < 0){
                this.numPlayerUsing = 0;
            }
            ++numPlayerUsing;
            this.openOrClose();
        }
    }

    @Override
    public void closeInventory(PlayerEntity playerEntity) {
        if(!playerEntity.isSpectator()){
            --this.numPlayerUsing;
            this.openOrClose();
        }
    }

    protected void openOrClose(){
        Block block = this.getBlockState().getBlock();
        if (block instanceof TestChestBlock) {
            this.world.addBlockEvent(this.pos, block, 1, this.numPlayerUsing);
            this.world.notifyNeighborsOfStateChange(this.pos, block);
        }
    }
    
    public static int getPlayersUsing(IBlockReader reader, BlockPos pos) {
        BlockState blockstate = reader.getBlockState(pos);
        if (blockstate.hasTileEntity()) {
            TileEntity tileentity = reader.getTileEntity(pos);
            if (tileentity instanceof TestChestTile) {
                return ((TestChestTile) tileentity).numPlayerUsing;
            }
        }
        return 0;
    }

    public static void swapContents(TestChestTile te, TestChestTile otherTe) {
        NonNullList<ItemStack> list = te.getItems();
        te.setItems(otherTe.getItems());
        otherTe.setItems(list);
    }

    @Override
    public void updateContainingBlockInfo() {
        super.updateContainingBlockInfo();
        if (this.itemHandler != null) {
            this.itemHandler.invalidate();
            this.itemHandler = null;
        }
    }

    @Override
    public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nonnull Direction side) {
        if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
            return itemHandler.cast();
        }
        return super.getCapability(cap, side);
    }

    private IItemHandlerModifiable createHandler() {
        return new InvWrapper(this);
    }

    @Override
    public void remove() {
        super.remove();
        if(itemHandler != null) {
            itemHandler.invalidate();
        }
    }

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