Jump to content

Recommended Posts

Posted

Hey,

 

I know there's an event fired for when an entity joins the world. Is there a similar one for when an entity leaves the world? I need to set one of my projectile entity's thrower to null when they leave the world.

This projectile also can be spawned with entities such as zombies, so i need an event that would work for both players and entities.

 

Any help is appreciated

 

Thank you :)

Posted
2 minutes ago, Differentiation said:

Is there a similar one for when an entity leaves the world?

you can use EntityLeaveWorldEvent
I'm not sure, but the event should also take place in 1.15

Posted
34 minutes ago, diesieben07 said:
  • Store the UUID of the owner, so that you can retrieve them later.
  • Use a WeakReference to reference the owner entity, so that when it unloads you don't cause a memory leak.
  • Before using the owner reference, check if the entity is still loaded using Entity#isAlive.

No need for an "unload" event.

Thanks, works now :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.