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[1.16.x] Custom block as a shop


Retsal

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Hey, I'm new to minecraft modding, but I know java programming.

I am trying to create a custom block that can exchange items when you right click on it, and it gives you the item only if you have enough coins. You will find a picture of the scene attached to this post.

 

Problem: When you right click on the block, it gives you the item if you have enough coins. But if you disconnect and then reconnect to the world, something undoes the changes made by the transaction.

 

I think it happens because I am writing the code on the client side and not updating the information on the server side. But I have no idea how I should do it properly.

 

Code of the Block class:

public class BlockShop extends Block {
	
	public BlockShop() {
		super(AbstractBlock.Properties
				.create(Material.BARRIER)
				.hardnessAndResistance(-1)
		);
	}
	
	@Override
	public ActionResultType onBlockActivated(
			BlockState state, World world, BlockPos pos,
			PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
		BlockState signState = world.getBlockState(pos.down());
		if (signState != null) {
			Block blockSign = world.getBlockState(pos.down()).getBlock();
			if (blockSign.getRegistryName().toString().equals("minecraft:oak_sign")) {
				Item item = blockSign.getBlock().asItem();
				TileEntity te = world.getTileEntity(pos.down());
				String sellId = "";
				int price = -1;
				int quantity = -1;
				if (world.isRemote && te instanceof SignTileEntity) {
					SignTileEntity signTe = (SignTileEntity)te;
					String description = signTe.getText(0).getString();
					sellId = signTe.getText(1).getString();
					String stringPrice = signTe.getText(2).getString();
					String stringQuantity = signTe.getText(3).getString();
					try {
						price = Integer.parseInt(stringPrice);
						quantity = Integer.parseInt(stringQuantity);
						buyItem(player, world, sellId, price, quantity);
					}
					catch (Exception e) {
						
					}
				}
			}
		}
			
		return ActionResultType.CONSUME;
	}
	
	private void buyItem(PlayerEntity player, World world, String itemId, int price, int quantity) {
		PlayerInventory inv = player.inventory;
		ItemStack creditStack = InitItems.CREDIT_ITEM.get().getDefaultInstance();
		ItemStack itemStack = null;
		if (itemId.contains("blueberry"))
			itemStack = InitItems.FRESISUIS_BLUEBERRY.get().getDefaultInstance();
		else if (itemId.contains("lemon"))
			itemStack = InitItems.FRESISUIS_LEMON.get().getDefaultInstance();
		else if (itemId.contains("lime"))
			itemStack = InitItems.FRESISUIS_LIME.get().getDefaultInstance();
		else if (itemId.contains("orange"))
			itemStack = InitItems.FRESISUIS_ORANGE.get().getDefaultInstance();
		else if (itemId.contains("strawberry"))
			itemStack = InitItems.FRESISUIS_STRAWBERRY.get().getDefaultInstance();
		else if (itemId.contains("suppository"))
			itemStack = InitItems.GLOWING_SUPPOSITORY.get().getDefaultInstance();
		
		if (itemStack != null && inv.count(creditStack.getItem()) >= price) {
			inv.decrStackSize(inv.getSlotFor(creditStack), price);
			itemStack.setCount(quantity);
			inv.add(inv.getFirstEmptyStack(), itemStack);
		}
	}
}

 

Any help is appreciated :)

Thank you so much and sorry for my level of english.

explForge.png

Edited by Retsal
Rewrote some sentences.
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2 hours ago, Retsal said:

if (world.isRemote

Yes. Let's let the client that is a cheating bastard be the only side that knows anything happened.

 

Additionally:

2 hours ago, Retsal said:

catch (Exception e) {

This is not how you catch exceptions.

2 hours ago, Retsal said:

if (blockSign.getRegistryName().toString().equals("minecraft:oak_sign")) {

Ah yes, the only type of sign that matters is the one that has the stringy name minecraft:oak_sign. Why not use the constants in the Blocks class?

if(blockSign == Blocks.SIGN)

2 hours ago, Retsal said:

if (world.isRemote && te instanceof SignTileEntity) {

Or fuck it, skip straight to here. If there isn't a sign below your shop, there won't be a SignTileEntity below your shop.

2 hours ago, Retsal said:

ItemStack itemStack = null;

ItemStacks should never be null. Use ItemStack.EMPTY and use .isEmpty()

2 hours ago, Retsal said:

creditStack.getItem()) >= price

What if the player has two stacks of credits in their inventory, each smaller than the price, but totaled is greater than the price? i.e. what if you set the buy price to 100?

2 hours ago, Retsal said:

itemStack.setCount(quantity);

What happens if the quantity is greater than the maximum stack size for this item?

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Thanks for your quick response @Draco18s. I have laughed a lot with some of your answers, especially with the webpage where they explained Yoda's if 😂

4 hours ago, Draco18s said:

Yes. Let's let the client that is a cheating bastard be the only side that knows anything happened.

 

Updated code:

public class BlockShop extends Block {
	
	public BlockShop() {
		super(AbstractBlock.Properties
				.create(Material.BARRIER)
				.hardnessAndResistance(-1)
		);
	}
	
	@Override
	public ActionResultType onBlockActivated(
			BlockState state, World world, BlockPos pos,
			PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
		BlockState signState = world.getBlockState(pos.down());
		if (signState != null) {
			Block blockSign = world.getBlockState(pos.down()).getBlock();
			if (blockSign == Blocks.OAK_SIGN) {
				Item item = blockSign.getBlock().asItem();
				TileEntity te = world.getTileEntity(pos.down());
				String sellId = "";
				int price = -1;
				int quantity = -1;
				if (te instanceof SignTileEntity) {
					SignTileEntity signTe = (SignTileEntity)te;
					String description = signTe.getText(0).getString();
					sellId = signTe.getText(1).getString();
					String stringPrice = signTe.getText(2).getString();
					String stringQuantity = signTe.getText(3).getString();
					try {
						price = Integer.parseInt(stringPrice);
						quantity = Integer.parseInt(stringQuantity);
						buyItem(player, world, sellId, price, quantity);
					}
					catch (NumberFormatException e) {
						e.printStackTrace(System.err);
					}
				}
			}
		}
			
		return ActionResultType.CONSUME;
	}
	
	private void buyItem(PlayerEntity player, World world, String itemId, int price, int quantity) {
		PlayerInventory inv = player.inventory;
		ItemStack creditStack = InitItems.CREDIT_ITEM.get().getDefaultInstance();
		ItemStack itemStack = ItemStack.EMPTY;
		if (itemId.contains("blueberry"))
			itemStack = InitItems.FRESISUIS_BLUEBERRY.get().getDefaultInstance();
		else if (itemId.contains("lemon"))
			itemStack = InitItems.FRESISUIS_LEMON.get().getDefaultInstance();
		else if (itemId.contains("lime"))
			itemStack = InitItems.FRESISUIS_LIME.get().getDefaultInstance();
		else if (itemId.contains("orange"))
			itemStack = InitItems.FRESISUIS_ORANGE.get().getDefaultInstance();
		else if (itemId.contains("strawberry"))
			itemStack = InitItems.FRESISUIS_STRAWBERRY.get().getDefaultInstance();
		else if (itemId.contains("suppository"))
			itemStack = InitItems.GLOWING_SUPPOSITORY.get().getDefaultInstance();
		
		if (!itemStack.isEmpty() && inv.count(creditStack.getItem()) >= price) {
			inv.decrStackSize(inv.getSlotFor(creditStack), price);
			itemStack.setCount(quantity);
			inv.add(inv.getFirstEmptyStack(), itemStack);
		}
	}
}

 

4 hours ago, Draco18s said:

if(blockSign == Blocks.SIGN)

I didn't find Blocks.SIGN in net.minecraft.block.Blocks nor net.minecraft.forge.common.Tags so for the moment I will check block.Blocks.OAK_SIGN.

 

4 hours ago, Draco18s said:

What if the player has two stacks of credits in their inventory, each smaller than the price, but totaled is greater than the price? i.e. what if you set the buy price to 100?

What happens if the quantity is greater than the maximum stack size for this item?

Well, the desired behavior would be that if the price exceeds the maximum stack size, then the mod will be able to count the total coins. But I think that (for the moment) it would not be a problem, because I can iterate the slots and calculate the total count. In the same way, I can calculate if I can deposit the desired amount of items sold in the player's inventory.

 

I had to delegate to the client because I don't know how to capture the text of the sign with the server. If I remove the condition of being a client when capturing the text if I run the mod in Singleplayer it works fine, but if I run it on a server it causes a crash with the following exception, and I don't know how to fix it:

java.lang.NoSuchMethodError: net.minecraft.tileentity.SignTileEntity.func_212366_a(I)Lnet/minecraft/util/text/ITextComponent;
	at retsal.rsmakeitharder.common.block.BlockShop.func_225533_a_(BlockShop.java:45) ~[rsmakeitharder:0.2] {re:classloading}
	at net.minecraft.block.AbstractBlock$AbstractBlockState.func_227031_a_(AbstractBlock.java:638) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.server.management.PlayerInteractionManager.func_219441_a(PlayerInteractionManager.java:338) ~[?:?] {re:classloading}
	at net.minecraft.network.play.ServerPlayNetHandler.func_184337_a(ServerPlayNetHandler.java:958) ~[?:?] {re:classloading}
	at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.func_148833_a(SourceFile:36) ~[?:?] {re:classloading}
	at net.minecraft.network.play.client.CPlayerTryUseItemOnBlockPacket.func_148833_a(SourceFile:10) ~[?:?] {re:classloading}
	at net.minecraft.network.PacketThreadUtil.func_225383_a(SourceFile:21) ~[?:?] {re:classloading}
	at net.minecraft.util.concurrent.TickDelayedTask.run(SourceFile:18) ~[?:?] {re:classloading}
	at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:144) ~[?:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {re:classloading}

 

Thank you so much for your help :)

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You will need to look at the SignTileEntity class to determine what functions are available server-side that lets you access the data you want.

24 minutes ago, Retsal said:

I didn't find Blocks.SIGN in net.minecraft.block.Blocks nor net.minecraft.forge.common.Tags so for the moment I will check block.Blocks.OAK_SIGN.

Ok, yes, it's OAK_SIGN. But you can skip that check entirely and just grab the TE at the location. If it is null or not a sign TE, do nothing.

  • Thanks 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Finally it is working. Thank you so much for the hints and for pointing me to the right direction @Draco18s.

I'm going to share a functional version. Although it is not finished, I think it can help someone who has the same issue.

public class BlockShop extends Block {
	
	public BlockShop() {
		super(AbstractBlock.Properties
				.create(Material.BARRIER)
				.hardnessAndResistance(-1)
		);
	}
	
	@Override
	public ActionResultType onBlockActivated(
			BlockState state, World world, BlockPos pos,
			PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
		if (!world.isRemote) { // Server side
			BlockState signState = world.getBlockState(pos.down());
			if (signState != null) {
				Block blockSign = signState.getBlock();
				if (blockSign == Blocks.OAK_SIGN) {
					Item item = blockSign.getBlock().asItem();
					TileEntity te = world.getTileEntity(pos.down());
					SignTileEntity signTe = (SignTileEntity)te;
					CompoundNBT nbt = signTe.getUpdateTag();
					String sellId = "";
					int price = -1;
					int quantity = -1;
					try {
						sellId = ITextComponent.Serializer
								.getComponentFromJson(nbt.getString("Text2"))
								.getString();
						price = Integer.parseInt(ITextComponent.Serializer
								.getComponentFromJson(nbt.getString("Text3"))
								.getString()
								);
						quantity = Integer.parseInt(ITextComponent.Serializer
								.getComponentFromJson(nbt.getString("Text4"))
								.getString()
								);
						
					} catch (NumberFormatException e) {
						e.printStackTrace(System.err);
					}
					buyItem(player, world, sellId, price, quantity);
				}
			}
		}
		return ActionResultType.CONSUME;
	}
	
	private void buyItem(PlayerEntity player, World world, String itemId, int price, int quantity) {
		PlayerInventory inv = player.inventory;
		ItemStack creditStack = InitItems.CREDIT_ITEM.get().getDefaultInstance();
		ItemStack itemStack = ItemStack.EMPTY;
		if (itemId.contains("blueberry"))
			itemStack = InitItems.FRESISUIS_BLUEBERRY.get().getDefaultInstance();
		else if (itemId.contains("lemon"))
			itemStack = InitItems.FRESISUIS_LEMON.get().getDefaultInstance();
		else if (itemId.contains("lime"))
			itemStack = InitItems.FRESISUIS_LIME.get().getDefaultInstance();
		else if (itemId.contains("orange"))
			itemStack = InitItems.FRESISUIS_ORANGE.get().getDefaultInstance();
		else if (itemId.contains("strawberry"))
			itemStack = InitItems.FRESISUIS_STRAWBERRY.get().getDefaultInstance();
		else if (itemId.contains("suppository"))
			itemStack = InitItems.GLOWING_SUPPOSITORY.get().getDefaultInstance();
		
		// TODO: check if space is available before removing coins
		int initialCoins = inv.count(creditStack.getItem());
		if (!itemStack.isEmpty() && initialCoins >= price) {
			int freeSlotIndex = inv.getFirstEmptyStack(); // TODO: replace by <append to firstItemStack>
			itemStack.setCount(quantity);
			int toPay = price;
			while (toPay > 0) {
				int coinSlotIndex = inv.findSlotMatchingUnusedItem(creditStack);
				ItemStack coinSlot = inv.getStackInSlot(coinSlotIndex);
				int amount = Math.min(coinSlot.getCount(), toPay);
				coinSlot.setCount(coinSlot.getCount() - amount);
				player.replaceItemInInventory(coinSlotIndex, coinSlot);
				toPay -= amount;
			}
			player.replaceItemInInventory(freeSlotIndex, itemStack);
		}
	}
}

 

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2 hours ago, Retsal said:

					} catch (NumberFormatException e) {
						e.printStackTrace(System.err);
					}
					buyItem(player, world, sellId, price, quantity);

So, if your parses throw a NumberFormatException.... what values will price and quantity contain when buyItem is called?

2 hours ago, Retsal said:

if (blockSign == Blocks.OAK_SIGN) {

You still don't actually need this check.

2 hours ago, Retsal said:

CompoundNBT nbt = signTe.getUpdateTag();
nbt.getString("Text2")

You don't need to do this...

signTe.signText

is a public ITextComponentString[]...

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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When i wrote the above post it was too late and i just made a working version. So I am going to upload a cleaner version and I hope it helps someone.

 

11 hours ago, Draco18s said:

So, if your parses throw a NumberFormatException.... what values will price and quantity contain when buyItem is called?

I don't know when I put it out of the try scope, but it should definitely be inside.

 

11 hours ago, Draco18s said:

signTe.signText

is a public ITextComponentString[]...

I think it is not a public property. Maybe I am wrong, but in 1.16.5-36.0.42 it is coded as private.

 

Below I upload a cleaner version:

public class BlockShop extends Block {
	
	public BlockShop() {
		super(AbstractBlock.Properties
				.create(Material.BARRIER)
				.hardnessAndResistance(-1)
		);
	}
	
	@Override
	public ActionResultType onBlockActivated(
			BlockState state, World world, BlockPos pos,
			PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
		if (!world.isRemote) { // Just server side needed
			TileEntity te = world.getTileEntity(pos.down());
			if (te instanceof SignTileEntity) {
				SignTileEntity signTe = (SignTileEntity)te;
				try {
					String[] signText = getSignText(signTe);
					String sellId = signText[1];
					int price = Integer.parseInt(signText[2]);
					int quantity = Integer.parseInt(signText[3]);
					buyItem(player, world, sellId, price, quantity);
					
				} catch (NumberFormatException | NullPointerException e) {
					e.printStackTrace(System.err);
				}
			}
		}
		return ActionResultType.CONSUME;
	}
	
	private String[] getSignText(SignTileEntity signTe) {
		CompoundNBT nbt = signTe.getUpdateTag();
		String[] text = new String[4];
		for (int i = 0; i < 4; i++)
			text[i] = ITextComponent.Serializer
				.getComponentFromJson(nbt.getString("Text" + (i + 1)))
				.getString();
		return text;
	}
	
	private void buyItem(PlayerEntity player, World world, String itemId, int price, int quantity) {
		PlayerInventory inv = player.inventory;
		ItemStack creditStack = InitItems.CREDIT_ITEM.get().getDefaultInstance();
		ItemStack itemStack = getItemStackByName(itemId);
		
		int initialCoins = inv.count(creditStack.getItem());
		if (!itemStack.isEmpty() 
				&& initialCoins >= price
				&& isAvailableSpaceForItem(quantity, player, itemStack)
			) {
			doPayment(price, player, creditStack);
			giveItemsToPlayer(quantity, player, itemStack);
		}
	}
	
	private void giveItemsToPlayer(int quantity, PlayerEntity player, ItemStack itemStack) {
		itemStack.setCount(quantity);
		player.addItemStackToInventory(itemStack);
	}
	
	private boolean isAvailableSpaceForItem(int quantity, PlayerEntity player, ItemStack itemStack) {
		PlayerInventory inv = player.inventory;
		int leftInInventory = inv.count(itemStack.getItem()) % itemStack.getMaxStackSize();
		int freeSlotsNeeded = (int)Math.ceil((quantity - leftInInventory) / (double)itemStack.getMaxStackSize());
		if (freeSlotsNeeded == 0)
			return true;
		for (ItemStack is : inv.mainInventory)
			if (is.isEmpty() && --freeSlotsNeeded == 0)
				return true;
		return false;
	}
	
	private void doPayment(int price, PlayerEntity player, ItemStack coinType) {
		PlayerInventory inv = player.inventory;
		int toPay = price;
		while (toPay > 0) {
			int coinSlotIndex = inv.findSlotMatchingUnusedItem(coinType);
			ItemStack coinSlot = inv.getStackInSlot(coinSlotIndex);
			int amount = Math.min(coinSlot.getCount(), toPay);
			coinSlot.setCount(coinSlot.getCount() - amount);
			player.replaceItemInInventory(coinSlotIndex, coinSlot);
			toPay -= amount;
		}
	}
	
	private ItemStack getItemStackByName(String name) {
		ItemStack itemStack = ItemStack.EMPTY;
		if (name.contains("blueberry"))
			itemStack = InitItems.FRESISUIS_BLUEBERRY.get().getDefaultInstance();
		else if (name.contains("lemon"))
			itemStack = InitItems.FRESISUIS_LEMON.get().getDefaultInstance();
		else if (name.contains("lime"))
			itemStack = InitItems.FRESISUIS_LIME.get().getDefaultInstance();
		else if (name.contains("orange"))
			itemStack = InitItems.FRESISUIS_ORANGE.get().getDefaultInstance();
		else if (name.contains("strawberry"))
			itemStack = InitItems.FRESISUIS_STRAWBERRY.get().getDefaultInstance();
		else if (name.contains("suppository"))
			itemStack = InitItems.GLOWING_SUPPOSITORY.get().getDefaultInstance();
		return itemStack;
	}
}

 

Thank you for your help :)

 

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29 minutes ago, Retsal said:

Maybe I am wrong, but in 1.16.5-36.0.42 it is coded as private.

I didn't have that version downloaded so looked at the most current version I had.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Hora: 2024-06-20 22:42:24 Descripción: Superposición de renderizado net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Error al cargar el archivo de configuración sofisticadocore-client.toml de tipo CLIENTE para modid sofisticadocore     en net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~ [fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.1-47.3. 1.jar%23213!/:?] {}     en net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.3.1.jar%23213! /:?] {}     en java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin}     en java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~ [?:?] {}     en net.minecraftforge.fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net .minecraftforge.fml.core.ModStateProvider.lambda$new$1(ModStateProvider.java:67) ~[forge-1.20.1-47.3.1-universal.jar%23217!/?:?] {re:classloading}     en la red. minecraftforge.fml.DistExecutor.unsafeRunWhenOn(DistExecutor.java:111) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.core.ModStateProvider.lambda$new $3(ModStateProvider.java:66) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading}     en net.minecraftforge.fml.ModLoader.handleInlineTransition(ModLoader.java: 217) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$19(ModLoader.java:209) ~[fmlcore-1.20. 1-47.3.1.jar%23213!/:?] {}     en java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {re:mixin}     en net.minecraftforge.fml.ModLoader .dispatchAndHandleError(ModLoader.java:209) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.ModLoader.lambda$loadMods$15(ModLoader.java:190 ) ~[fmlcore-1.20.1-47.3.1.jar%23213!/?:?] {}     en java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin}     en net.minecraftforge.fml.ModLoader.loadMods(ModLoader.java:190) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.client.loading.ClientModLoader.lambda $startModLoading$5(ClientModLoader.java:97) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading,pl:runtimedistcleaner:A}     en net.minecraftforge.client. cargando.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:89) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading,pl:runtimedistcleaner:A}     en la red .minecraftforge.client.loading.ClientModLoader.startModLoading(ClientModLoader.java:97) ~[forge-1.20.1-47.3.1-universal.jar%23217!/?] {re:classloading,pl:runtimedistcleaner:A}     en net.minecraftforge.client.loading.ClientModLoader.lambda$onResourceReload$2(ClientModLoader.java:80) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading,pl :runtimedistcleaner:A}     en net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:89) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] { re:classloading,pl:runtimedistcleaner:A}     en java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}     en java.util.concurrent.CompletableFuture$AsyncRun.exec( CompletableFuture.java:1796) ~[?:?] {}     en java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     en java.util.concurrent.ForkJoinPool$WorkQueue. topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     en java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:computing_frames}     en java.util.concurrent .ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:computing_frames}     en java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {} Causado por: com.electronwill.nightconfig.core.io.ParsingException: No hay suficientes datos disponibles     en com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%2393!/ :?] {}     en com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%2393!/:?] {}     en com.electronwill.nightconfig .core.io.AbstractInput.readChar(AbstractInput.java:49) ~[core-3.6.4.jar%2393!/:?] {}     en com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput. java:123) ~[core-3.6.4.jar%2393!/?] {}     en com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) ~[toml-3.6.4.jar %2394!/:?] {}     en com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) ~[toml-3.6.4.jar%2394!/:?] {}     en com.electronwill .nightconfig.toml.TableParser.parseNormal(TableParser.java:55) ~[toml-3.6.4.jar%2394!/:?] {}     en com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java: 44) ~[toml-3.6.4.jar%2394!/?] {}     en com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) ~[toml-3.6.4.jar%2394 !/:?] {}     en com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) ~[core-3.6.4.jar%2393!/:?] {}     en com.electronwill .nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) ~[core-3.6.4.jar%2393!/:?] {}     en com.electronwill.nightconfig.core.io.ConfigParser.parse( ConfigParser.java:202) ~[core-3.6.4.jar%2393!/:?] {}     en com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) ~[core-3.6 .4.jar%2393!/?] {}     en com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) ~[core-3.6.4.jar%2393!/:?] {}     en net.minecraftforge.fml.config.ConfigFileTypeHandler. lambda$reader$1(ConfigFileTypeHandler.java:43) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     ... 27 más Un tutorial detallado del error, su ruta de código y todos los detalles conocidos es el siguiente: -------------------------------- -------------------------------------------------- ----- -- Head -- Hilo: Hilo de procesamiento Modificaciones sospechosas: NINGUNA Stacktrace:     en net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:47) ~[fmlcore-1.20.1-47.3.1.jar %23213!/:?] {}     en net.minecraftforge.fml.config.ConfigTracker.openConfig(ConfigTracker.java:60) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.config.ConfigTracker.lambda$loadConfigs$1(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en java.lang.Iterable .forEach(Iterable.java:75) ~[?:?] {re:mixin}     en java.util.Collections$SynchronizedCollection.forEach(Collections.java:2131) ~[?:?] {}     en net.minecraftforge. fml.config.ConfigTracker.loadConfigs(ConfigTracker.java:50) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.core.ModStateProvider.lambda$new $1(ModStateProvider.java:67) ~[forge-1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading}     en net.minecraftforge.fml.DistExecutor.unsafeRunWhenOn(DistExecutor.java: 111) ~[fmlcore-1.20.1-47.3.1.jar%23213!/:?] {}     en net.minecraftforge.fml.core.ModStateProvider.lambda$new$3(ModStateProvider.java:66) ~[forge- 1.20.1-47.3.1-universal.jar%23217!/:?] {re:classloading} - Detalles de renderizado de superposición - Detalles:     Nombre de superposición: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:     en net.minecraft .client.renderer.GameRenderer.m_109093_(GameRenderer.java:1385) ~[client-1.20.1-20230612.114412-srg.jar%23212!/:?] {re:mixin,pl:accesstransformer:B,xf:OptiFine: predeterminado,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:sanitydim.mixins.json:MixinGameRenderer,pl:mixin:APP:securitycraft.mixins.json:camera.GameRendererMixin,pl: mixin:A}     en net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23212!/:?] {re:mixin,pl:accesstransformer: B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     en net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[cliente -1.20.1-20230612.114412-srg.jar%23212!/?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A, pl:runtimedistcleaner:A}     en net.minecraft.client.main.Main.main(Main.java:218) ~[1.20.1-forge-47.3.1.jar:?] {re:classloading,pl:runtimedistcleaner: A}     en jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     en jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     en jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     en java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     en net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader- 1.20.1-47.3.1.jar:?] {}     en net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.1.jar:? ] {}     en net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.1.jar:?] {}     en cpw.mods. modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9 .jar:?] {}     en cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.Launcher.run(Launcher .java:108) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     en cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[ modlauncher-10.0.9.jar:?] {}     en cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Última recarga -- Detalles:     Número de recarga: 1     Motivo de recarga: inicial     Terminado: No     Paquetes: vanilla, mod_resources -- Detalles del sistema -- Detalles:     Versión de Minecraft: 1.20.1     ID de versión de Minecraft: 1.20.1     Sistema operativo: Windows 10 (amd64) versión 10.0     Versión de Java: 17.0.8,     Versión de VM de Microsoft Java: VM de servidor OpenJDK de 64 bits ( modo mixto), Microsoft     Memoria: 622962864 bytes (594 MiB) / 1107296256 bytes (1056 MiB) hasta 3170893824 bytes (3024 MiB)     CPU: 4     Proveedor del procesador: Genuino     Nombre del procesador Intel: CPU Intel(R) Core(TM) i5-4210U @ 1,70 GHz     Identificador: Intel64 Familia 6 Modelo 69 Paso 1     Microarquitectura: Haswell (Cliente)     Frecuencia (GHz): 2,39     Número de paquetes físicos: 1     Número de CPU físicas: 2     Número de CPU lógicas: 4     Nombre de la tarjeta gráfica n.º 0: Intel( R) Familia de gráficos HD     Tarjeta gráfica #0 Proveedor: Intel Corporation (0x8086)     Tarjeta gráfica #0 VRAM (MB): 1024.00     Tarjeta gráfica #0 ID del dispositivo: 0x0a16     Tarjeta gráfica #0 versionInfo: DriverVersion=20.19.15.4531     Capacidad de la ranura de memoria #0 ( MB): 4096,00     Velocidad de reloj de la ranura de memoria n.° 0 (GHz): 1,60     Tipo de ranura de memoria n.° 0: DDR3     Capacidad de la ranura de memoria n.° 1 (MB): 2048.00     Velocidad de reloj de la ranura de memoria n.° 1 (GHz): 1.60     Tipo de ranura de memoria n.° 1: DDR3     Memoria virtual máx (MB): 12449,39     Memoria virtual utilizada (MB): 7007,55     Memoria de intercambio total (MB): 6413,12     Memoria de intercambio utilizada (MB): 327,89     Banderas JVM: 8 en total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx3018m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     Versión lanzada : 1.20.1-forge-47.3.1     Biblioteca backend: LWJGL versión 3.3.1 build 7     API backend: Intel(R) HD Graphics 4400 GL versión 4.3.0 - Build 20.19.15.4531, Intel     Tamaño de ventana: 1366x768     GL Mayúsculas: Uso framebuffer usando OpenGL 3.2     Mensajes de depuración GL: id=1282, fuente=API, tipo=ERROR, gravedad=ALTA, mensaje='Se ha generado un error. Error de GL GL_INVALID_OPERATION en (nulo): (ID: 173538523) Error genérico x 2     Usando VBO: Sí     Está modificado: Definitivamente; La marca del cliente cambió a 'forge'     Tipo: Cliente (map_client.txt)     Modo de gráficos: sofisticado     Paquetes de recursos:      Idioma actual: es_mx     CPU: 4 CPU Intel(R) Core(TM) i5-4210U a 1,70 GHz     Versión OptiFine: OptiFine_1.20.1 _HD_U_I6     OptiFine Build: 20231221-120401     Fragmentos de distancia de renderizado: 8     Mipmaps: 4     Filtrado anisotrópico: 1     Antialiasing: 0     Multitextura: falso     Sombreadores: nulo     OpenGlVersion: 4.3.0 - Build 20.19.15.4531     OpenGlRenderer: Intel(R) HD Graphics 4400     OpenGlVendor: Intel     CpuCount: 4     ModLauncher: 10.0.9+10.0.9+main. dcd20f30     Destino de lanzamiento de ModLauncher: forgeclient     Nombre de ModLauncher: srg     Servicios de ModLauncher:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1- 47.3.1.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar capacitity_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.2 0,1-47,3. 1.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      Proveedores de lenguaje FML:          [email protected]         lowcodefml@null         javafml@null     Lista de mods:          cliente- 1.20.1-20230612.114412-srg.jar |Minecraft |minecraft |1.20.1 |COMMON_SET|Manifiesto: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0: de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         hijos-de-sins-1.20.1-2.1.6.jar |Hijos de pecados |sons_of_sins |2.1.6 |COMMON_SET|Manifiesto: NOSIGNATURE         TreeChop-1.20.1-forge-0.19.0.jar |HT's TreeChop |treechop |0.18.8 |COMMON_SET|Manifiesto: NOSIGNATURE         geckolib-forge-1.20. 1-4.4.4.jar |GeckoLib 4 |geckolib |4.4.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar |Solo suficientes elementos |jei |15.3.0.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jeiintegration_1.20.1-10.0.0.jar |Integración JEI |jeiintegration |10.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadocore-1.20.1-0.6.22.611.jar |Núcleo sofisticado |núcleo sofisticado |0.6.22.611 |COMMON_SET|Manifiesto: SIN FIRMA         curios-forge-5.9.1+1.20.1.jar |API de Curios |curios |5.9.1+1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         waystones-forge-1.20-14.1.3.jar |Waystones |waystones |14.1. 3 |COMMON_SET|Manifiesto: NOSIGNATURE         El-Hombre-De-La-Niebla-1.2.4a-1.20.1.jar |El Hombre De La Niebla |man |1.2.4 |COMMON_SET|Manifiesto: NOSIGNATURE         lápida-1.20.1- 1.0.10.jar |Lápida Mod |lápida |1.20.1-1.0.10 |COMMON_SET|Manifiesto: NOSIGNATURE         [1.20.1] SecurityCraft v1.9.9.jar |SecurityCraft |securitycraft |1.9.9 |COMMON_SET|Manifiesto: NOSIGNATURE         horror_element_mod -1.5.9_1.20.1.jar |Mod elemento de terror |horror_element_mod |1.5.9 |COMMON_SET|Manifiesto: NOSIGNATURE         Apollyon_v1.1.1_Forge_1.20.1.jar |Apollyon |apollyon |1.1.1 |COMMON_SET|Manifiesto: NOSIGNATURE         mixinextras-forge- 0.2.0-beta.6.jar |MixinExtras |mixinextras |0.2.0-beta.6 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadasmochilas-1.20.1-3.20.5.1044.jar |Mochilas sofisticadas |mochilas sofisticadas |3.20.5.1044 |COMMON_SET| Manifiesto: NOSIGNATURE         Guide-API-VP-1.20.1-2.2.6.jar |Guide-API VP |guideapi_vp |2.2.6 |COMMON_SET|Manifiesto: NOSIGNATURE         arquitectura-9.2.14-forge.jar |Arquitectura |arquitectura |9.2 .14 |COMMON_SET|Manifiesto: NOSIGNATURE         justhammers-forge-2.0.3+mc1.20.1.jar |Just Hammers                  |justhammers |2.0.3+mc1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         Vampirism-1.20.1-1.10.7.jar |Vampirismo |vampirismo |1.10.7 |COMMON_SET|Manifiesto: NOSIGNATURE         vampirism_integrations-1.20.1-1.8.0 .jar |Integraciones de vampirismo |integraciones_vampirismo |1.8.0 |COMMON_SET|Manifiesto: NOSIGNATURE         GodlyVampirism-1.20.1-1.10.0.jar |Vampirismo divino |godly_vampirism |1.10.0 |COMMON_SET|Manifiesto: NOSIGNATURE         balm-forge-1.20.1 -7.2.2.jar |Bálsamo |bálsamo |7.2.2 |COMMON_SET|Manifiesto: NOSIGNATURE         thedragonlib-1.20.1-1.0.0.jar |TheDragonLib |thedragonlib |1.20.1-1.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         carryon -forge-1.20.1-2.1.2.7.jar |Continuar |carryon |2.1.2.7 |COMMON_SET|Manifiesto: NOSIGNATURE         forge-1.20.1-47.3.1-universal.jar |Forge |forge |47.3.1 |COMMON_SET |Manifiesto: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54 :47:1a:9f:7f:ed:5e:f2:90         cosmeticarmorreworked-1.20.1-v1a.jar |CosmeticArmorReworked |cosmeticarmorreworked |1.20.1-v1a |COMMON_SET|Manifiesto: 5e:ed:25:99:e4: 44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57: 01:53         Armorplus-1.20.1-20.0.0.jar |ArmorPlus |armorplus |1.20.1-20.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         THEUNDEADREVAMPED_1.2_1.20.1[Society Monmento Upd|Undead_revamp2 |undead_revamp2 |1.0.0 | COMMON_SET|Manifiesto: NOSIGNATURE         sanitydim-mc1.20-1.1.0.jar |Sanity: Descent Into Madness |sanitydim |1.1.0 |COMMON_SET|Manifiesto: NOSIGNATURE     Informe de fallo UUID: 49e97c25-1f8b-4147-b7cc-4951e2513d6c     FML: 47.3     Forja: net.minecraftforge:47.3.1
    • I created the animations by downloading the existing ones from the Github, and redoing them. I only ever saved the animations, and didnt export because it doesnt know what directory. I'm thinkin i just need a directory and I'd have been done with this, but im not sure.  noticed in blender there was a script thingy on the side, too. so im basically just askin, since i just redid the animations, would I just have to set a directory to the better combat mod somehow? can someone help???
    • Hallo! I'm trying to make a custom modpack for my friends and I to play, but I keep getting this error code whenver I launch it and I can't figure out what's wrong with it. The game crashed whilst rendering overlay Error: java.lang.StackOverflowError: Rendering overlay   Here is the full crash report: Pastebin
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