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Biome Gen


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Instead of:





Use this:


new ItemStack(Block.cloth, 1, 14).itemID


Block being what block it is (Substitute block for your mod_ file if you're using a modded in block), 1 being the quantity (In most cases anything more than 1 will produce oddness or crash the game), 14 being the damage/metadata value. The last value is optional, but needed if you want to use a specific damage value.

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