Posted March 6, 20214 yr Hello, i am trting to create a mod in minecraft, i pretty much completed it all, but the part that i cant get to work is the custom ore generation. Can somebody please tell me what else can i use besides CountRangeConfig which does not exist.
March 6, 20214 yr Author 29 minutes ago, samjviana said: which version of forge are you using? I believe 1.16.5-36.0.43 Edited March 6, 20214 yr by troublemaker_47
March 6, 20214 yr You would need to listen to BiomeLoadingEvent (), you could register an function to it like this: MinecraftForge.EVENT_BUS.addListener(EventPriority.HIGH, onBiomeLoading); As from the javadocs of the event: "This event fires when a Biome is created from json or when a registered biome is re-created for worldgen" With this done you would just need to "treat" the biome in the listener and add any feature (like ore generation) you need. An exemple of listener: public static void onBiomeLoading(final BiomeLoadingEvent event) { /* Check which biome are being loaded, example: if the biome is TAIGA or SWAMP */ if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) { /* Get UNDERGROUND_ORES features of the biome */ event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES ).add( /* adding COAL_ORE with some configuration */ () -> Blocks.COAL_ORE.withConfiguration(...) ); } } As from the configuration you could look at the Vanilla default ore generation features to get what you want.
March 6, 20214 yr Author 10 minutes ago, samjviana said: You would need to listen to BiomeLoadingEvent (), you could register an function to it like this: MinecraftForge.EVENT_BUS.addListener(EventPriority.HIGH, onBiomeLoading); As from the javadocs of the event: "This event fires when a Biome is created from json or when a registered biome is re-created for worldgen" With this done you would just need to "treat" the biome in the listener and add any feature (like ore generation) you need. An exemple of listener: public static void onBiomeLoading(final BiomeLoadingEvent event) { /* Check which biome are being loaded, example: if the biome is TAIGA or SWAMP */ if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) { /* Get UNDERGROUND_ORES features of the biome */ event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES ).add( /* adding COAL_ORE with some configuration */ () -> Blocks.COAL_ORE.withConfiguration(...) ); } } As from the configuration you could look at the Vanilla default ore generation features to get what you want. I know that i can take a look at that but i dont know where to find it
March 6, 20214 yr Author 4 minutes ago, troublemaker_47 said: I know that i can take a look at that but i dont know where to find it Btw can i substitute if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) for something that can include all the overworld biomes
March 6, 20214 yr 5 minutes ago, troublemaker_47 said: Btw can i substitute if (event.getCategory() == Biome.Category.TAIGA || event.getCategory() == Biome.Category.SWAMP) for something that can include all the overworld biomes It might have an better way to do this by checking the dimension of the biome, but i have to admit that i don't know how to check the dimension XD So ... you could check if the biome is NOT NETHER or THEEND Category, something like: if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND)
March 6, 20214 yr Author 3 minutes ago, samjviana said: It might have an better way to do this by checking the dimension of the biome, but i have to admit that i don't know how to check the dimension XD So ... you could check if the biome is NOT NETHER or THEEND Category, something like: if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) Thank You So Much. But can you tell me where can i find the vanilla default ore generation file
March 6, 20214 yr You can use your IDE to look the source code of Vanilla Classes ... The classes you would like to see are net.minecraft.world.gen.feature.Feature and net.minecraft.world.gen.feature.Features. 1 hour ago, troublemaker_47 said: Thank You So Much. But can you tell me where can i find the vanilla default ore generation file
March 6, 20214 yr Author 2 minutes ago, samjviana said: You can use your IDE to look the source code of Vanilla Classes ... The classes you would like to see are net.minecraft.world.gen.feature.Feature and net.minecraft.world.gen.feature.Features. Thank you so much i think i now hava everything i need
March 6, 20214 yr Author By the way do you know how to resolve this??? Bad return type in lambda expression: Ingredient cannot be converted to ConfiguredFeature<?, ?> @SubscribeEvent public static void onBiomeLoading(final BiomeLoadingEvent event) { if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { OreFeatureConfig feature = new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6); event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> { Ingredient.fromItems(RegistryHandler.MY_ORE.get()); return Ingredient.fromItems(RegistryHandler.MY_ORE.get());<------- //here is the error } ); } }
March 7, 20214 yr 18 hours ago, troublemaker_47 said: By the way do you know how to resolve this??? Bad return type in lambda expression: Ingredient cannot be converted to ConfiguredFeature<?, ?> @SubscribeEvent public static void onBiomeLoading(final BiomeLoadingEvent event) { if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { OreFeatureConfig feature = new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6); event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> { Ingredient.fromItems(RegistryHandler.MY_ORE.get()); return Ingredient.fromItems(RegistryHandler.MY_ORE.get());<------- //here is the error } ); } } The add function needs an "Supplier<ConfiguredFeature<?, ?>>" your lambda function is returning a type Ingredient you would need to return an ConfiguredFeature, like so: if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> Feature.ORE.withConfiguration( new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6) ) ); }
March 7, 20214 yr Author 3 minutes ago, samjviana said: The add function needs an "Supplier<ConfiguredFeature<?, ?>>" your lambda function is returning a type Ingredient you would need to return an ConfiguredFeature, like so: if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> Feature.ORE.withConfiguration( new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6) ) ); } Thank you but do i have to declare Feature
March 7, 20214 yr Only of it is something specific that the default vanilla features can't solve. For ore generation you could use Feature.ORE (default ore generation), Feature.EMERALD_ORE (which generates only in mountain biome) or Feature.No_SURFACE_ORE (ancient debris feature, an ore that has no contact with air blocks)
March 7, 20214 yr Author 7 minutes ago, samjviana said: The add function needs an "Supplier<ConfiguredFeature<?, ?>>" your lambda function is returning a type Ingredient you would need to return an ConfiguredFeature, like so: if (event.getCategory() != Biome.Category.NETHER && event.getCategory() != Biome.Category.THEEND) { event.getGeneration().getFeatures(GenerationStage.Decoration.UNDERGROUND_ORES).add( () -> Feature.ORE.withConfiguration( new OreFeatureConfig(OreFeatureConfig.FillerBlockType.BASE_STONE_OVERWORLD, RegistryHandler.MY_ORE.get().getDefaultState(), 6) ) ); } Thank you but do i have to declare Feature
March 7, 20214 yr As from the integer "6" you asked ... it represent the vein size that the ore will try to generate.
March 7, 20214 yr Author Just now, samjviana said: As from the integer "6" you asked ... it represent the vein size that the ore will try to generate. now i get it. Tank you so much you have really made my day
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