Posted March 17, 20214 yr public class HalfTimberBlock extends Block { public static final EnumProperty<TimberType> TIMBER_NORTH = ExpansionModBlockStateProperties.TIMBER_TYPE_NORTH; public static final EnumProperty<TimberType> TIMBER_SOUTH = ExpansionModBlockStateProperties.TIMBER_TYPE_SOUTH; public static final EnumProperty<TimberType> TIMBER_WEST = ExpansionModBlockStateProperties.TIMBER_TYPE_WEST; public static final EnumProperty<TimberType> TIMBER_EAST = ExpansionModBlockStateProperties.TIMBER_TYPE_EAST; public static final EnumProperty<Combination3x3> CT_SHAPE_NORTH = ExpansionModBlockStateProperties.CT_SHAPE_3x3_NORTH; public static final EnumProperty<Combination3x3> CT_SHAPE_SOUTH = ExpansionModBlockStateProperties.CT_SHAPE_3x3_SOUTH; public static final EnumProperty<Combination3x3> CT_SHAPE_WEST = ExpansionModBlockStateProperties.CT_SHAPE_3x3_WEST; public static final EnumProperty<Combination3x3> CT_SHAPE_EAST = ExpansionModBlockStateProperties.CT_SHAPE_3x3_EAST; public static final EnumProperty<Combination3x3> CT_LOC_NORTH = ExpansionModBlockStateProperties.CT_LOC_3x3_NORTH; public static final EnumProperty<Combination3x3> CT_LOC_SOUTH = ExpansionModBlockStateProperties.CT_LOC_3x3_SOUTH; public static final EnumProperty<Combination3x3> CT_LOC_WEST = ExpansionModBlockStateProperties.CT_LOC_3x3_WEST; public static final EnumProperty<Combination3x3> CT_LOC_EAST = ExpansionModBlockStateProperties.CT_LOC_3x3_EAST; public HalfTimberBlock(Properties properties) { super(properties); this.setDefaultState(this.stateContainer.getBaseState() .with(TIMBER_NORTH, TimberType.CROSS) .with(TIMBER_SOUTH, TimberType.NONE) .with(TIMBER_WEST, TimberType.LEFT) .with(TIMBER_EAST, TimberType.RIGHT) .with(CT_SHAPE_NORTH, Combination3x3.COMBINATION1x1) .with(CT_SHAPE_SOUTH, Combination3x3.COMBINATION1x1) .with(CT_SHAPE_WEST, Combination3x3.COMBINATION1x1) .with(CT_SHAPE_EAST, Combination3x3.COMBINATION1x1) .with(CT_LOC_NORTH, Combination3x3.COMBINATION1x1) .with(CT_LOC_SOUTH, Combination3x3.COMBINATION1x1) .with(CT_LOC_WEST, Combination3x3.COMBINATION1x1) .with(CT_LOC_EAST, Combination3x3.COMBINATION1x1) ); } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { int rotation = MathHelper.floor((double)(context.getPlacementYaw() * 8.0F / 360.0F) + 0.5D) & 7; TimberType[] rotations = new TimberType[4]; switch (rotation % 2) { case 0: int index0 = rotation / 2; ExpansionMod.LOGGER.debug(rotation); ExpansionMod.LOGGER.debug(index0); rotations[index0] = TimberType.CROSS; index0 ++; if (index0 == 4) index0 = 0; rotations[index0] = TimberType.RIGHT; index0 ++; if (index0 == 4) index0 = 0; rotations[index0] = TimberType.NONE; index0 ++; if (index0 == 4) index0 = 0; rotations[index0] = TimberType.LEFT; break; case 1: int index1 = (rotation + 1) / 2; if (index1 == 4) index1 = 0; rotations[index1] = TimberType.LEFT; index1 ++; if (index1 == 4) index1 = 0; rotations[index1] = TimberType.LEFT; index1 ++; if (index1 == 4) index1 = 0; rotations[index1] = TimberType.RIGHT; index1 ++; if (index1 == 4) index1 = 0; rotations[index1] = TimberType.RIGHT; break; } return this.getDefaultState() .with(TIMBER_NORTH, rotations[0]) .with(TIMBER_SOUTH, rotations[2]) .with(TIMBER_WEST, rotations[3]) .with(TIMBER_EAST, rotations[1]); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add( TIMBER_NORTH, TIMBER_SOUTH, TIMBER_WEST, TIMBER_EAST, CT_SHAPE_NORTH, CT_SHAPE_SOUTH, CT_SHAPE_WEST, CT_SHAPE_EAST, CT_LOC_NORTH, CT_LOC_SOUTH, CT_LOC_WEST, CT_LOC_EAST ); } } public enum TimberType implements IStringSerializable { NONE("none"), RIGHT("right"), LEFT("left"), CROSS("cross"); private final String shapeName; TimberType(String shapeName) { this.shapeName = shapeName; } @Override public String toString() { return this.getString(); } @Override public String getString() { return this.shapeName; } } public enum Combination3x3 implements IStringSerializable { COMBINATION1x1("1x1"), COMBINATION1x2("1x2"), COMBINATION1x3("1x3"), COMBINATION2x1("2x1"), COMBINATION2x2("2x2"), COMBINATION2x3("2x3"), COMBINATION3x1("3x1"), COMBINATION3x2("3x2"), COMBINATION3x3("3x3"); private final String combinationName; Combination3x3(String combinationName) { this.combinationName = combinationName; } @Override public String toString() { return this.getString(); } @Override public String getString() { return this.combinationName; } } In the above code, when I start Minecraft, it becomes "no response" in the middle of loading, and loading does not end from there. Removing the Combination3x3 EnumProperty builder.add and setDefaultState (this.stateContainer.getBaseState (). With () works fine, but using the 8 Combination3x3 properties doesn't finish loading. What's in the error log? Was not displayed. What is happening? How can I fix it?
March 17, 20214 yr BlockStates are all precalculated, and you have too many possible block states https://mcforge.readthedocs.io/en/1.15.x/blocks/states/#proper-usage-of-block-states you may want to consider another way to hold that data, a tile entity for example
March 18, 20214 yr Author I can add a TileEntity, but I don't know how to get it with IBakedModel # getQuads. Looking at various vanilla codes, it seems that you can get the TileEntity if you know the coordinates, but I don't know how to get the coordinates. Or, I want to create a Connecting Texture after all, so I can use IBakedModel # getQuads to get the top, bottom, left, and right blocks without using TileEntity. After all, it's the same as the problem with TileEntity. So how do you get the coordinates with IBakedModel # getQuads?
March 18, 20214 yr Okay, what is it that you want your block to be able to do? seems like it's an xy problem: https://xyproblem.info/
March 18, 20214 yr Author In IBakedMode#getQuads, I want to check if there are blocks of the same type on the top, bottom, left and right, and replace the texture of the model accordingly. To do this, I first need to get the coordinates of the block.
March 18, 20214 yr Okay, so I assume that you want connected textures what was the purpose of the Combination3x3 Enum, that I know assume you moved to a Tile Entity?
March 18, 20214 yr Author When the north faces of multiple blocks are connected, the shape will be a rectangle of up to 3x3, and the texture will be pasted according to the shape. At this time, since it is necessary to indicate the position of the north surface of one block in the rectangular parallelepiped, there are two types of properties, the size (CT_SHAPE_NORTH) and the position (CT_LOC_NORTH) of the rectangle to which the surface of the block belongs. there is. The same applies to the remaining three sides.
March 18, 20214 yr getQuads receive an IModelData parameter, which is the return value in getModelData. getModelData has the world, blockstate, and blockpos you can override it and return the data you need through a ModelDataMap. I'm not sure, however, if you need to store those values in either blockstate or a tile entity. since they're only relevant to the client, and you can calculate them on getModelData (for optimization you could cache the data in the BakedModel, and have a boolean blockstate in the block which tells wether or not you need to update the cached value) EDIT: I just realized that this topic is for 1.15, not 1.16. I'm not sure if the interfaces are the same... but I don't think they should be much different (my bad) Edited March 18, 20214 yr by kiou.23
March 18, 20214 yr Author Thank you. I'll give it a try. If it doesn't work, I may ask you another question.
March 18, 20214 yr Author Although it is not the purpose, I tried to use the mcmeta file instead of modelJSON by referring to ConnectedTexturesMod to organize the code, but even if I go back to Loader etc., it seems that I am using modelJSON only. Don't know where the code you're reading from mcmeta is ...? https://github.com/Chisel-Team/ConnectedTexturesMod
March 18, 20214 yr 1 minute ago, Zemelua said: Although it is not the purpose, I tried to use the mcmeta file instead of modelJSON by referring to ConnectedTexturesMod to organize the code, but even if I go back to Loader etc., it seems that I am using modelJSON only. Don't know where the code you're reading from mcmeta is ...? https://github.com/Chisel-Team/ConnectedTexturesMod I'm not sure I understood what you mean by this... could you elaborate?
March 26, 20214 yr Author In ConnectedTextureMod, it seems that you can change the texture by texture.png.mcmeta (similar to defining animation). If you dig deeper into the code, it looks like TextureStitchEvent.Pre is reading the metadata, but I'm not sure what's really going on.
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