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[1.16.4] Potion Effects when wearing armor


winkeyface14

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3 hours ago, diesieben07 said:

Subscribe to LivingEquipmentChangeEvent. Check if they are now wearing your armor (and weren't before) and add the potion effects. Check if they are now not wearing your armor (and were before) and remove the potion effects.

Can you give an example? I'm not that familiar how to code this

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1 hour ago, SovereignRed said:

I did this by overriding onArmorTick and adding the potion effect there, is that incorrect?

first this is not your thread, create next time your own

itself it would work, you then only give the player the effect for the next tick,
if you then use the night vision potion for example, the view is very strange because the potion kind of fades away and you do not have the achieved effect,
test it out and you will see whats happen

At the LivingEquipmentChangeEvent you give the player an infinite effect,
and you remove it if the player takes the item from the armor slot
 

that would be the most plausible explanation for me, correct me if something is wrong😀

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