Jump to content

Recommended Posts

Posted

This is my code:

package com.Geilomaticer.Geilomaticers.items;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import java.util.List;

public class ender_staff {



    public void addInformation(ItemStack itemstack, World world, List<ITextComponent> list,
        ITooltipFlag flag) {
        super.addInformation(itemstack, world, list, flag);
        if (Screen.hasShiftDown() || Screen.hasControlDown()) {
            list.add(new StringTextComponent("Shifted and Controlled Tooltip"));
        } else {
            list.add(new TranslationTextComponent("tooltip.ender_staff.geilomaticers.staff_tooltip"));
        }
    }
}

I'm new to forge and programming so i don't know what to fix i just watched a tutorial and looked in a forum trying to match the code but still didn't help.

Posted
1 hour ago, Geilomaticer said:

I'm new to forge and programming so i don't know what to fix i just watched a tutorial and looked in a forum trying to match the code but still didn't help.

is this complete code of your item class?
if so, then an important part is missing

Posted
Just now, Geilomaticer said:

thats the complete class

if the class posted above is your complete class, it is clear that it is not working

your class has to expand the item class
in this class is the method that you have to overwrite (Item#addInformation)

 

And Please follow Java naming conventions.

Posted (edited)
38 minutes ago, Geilomaticer said:

Like i said I'm new to the Development side of Forge and programming in general, so I don't really know Java

"Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here."

Edit (after reading the post of @Soft-fur dragon: if you want to start with the moding read the forge doc

Edited by Luis_ST
Posted

You have to change your class declaration to "public class ender_staff extends Item"
You also have to register your item. I'm not sure if you do it, since your class had wrong signature and you just won't be able to register item that looks like in first post
I also understand that you may want to hide you code for personal purposes (I'm not judging you), but if you want to get help then you should know that people here are not telepaths

Posted

Well, if you want to see all the code main class:

package com.Geilomaticer.Geilomaticers;

import com.Geilomaticer.Geilomaticers.init.Iteminit;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

@Mod(Geilomaticer.MOD_ID)
public class Geilomaticer {
    public static final Logger LOGGER = LogManager.getLogger();
    public static final String MOD_ID = "geilomaticers";
    public static final ItemGroup M_GROUP = new MGroup("geilomaticerstab");

    public Geilomaticer() {
        final IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
        bus.addListener(this::setup);

        Iteminit.ITEMS.register(bus);

        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event) {

    }

    public static class MGroup extends ItemGroup {

        public MGroup(String label) {
            super(label);
        }

        @Override
        public ItemStack makeIcon() {
            return Iteminit.TELE_STICK.get().getDefaultInstance();
        }
    }
}

register class:

package com.Geilomaticer.Geilomaticers.init;

import com.Geilomaticer.Geilomaticers.Geilomaticer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

import java.rmi.registry.Registry;

public class Iteminit {
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS,
            Geilomaticer.MOD_ID);

    public static final RegistryObject<Item> TELE_STICK = ITEMS.register("ender_staff",
            () -> new Item(new Item.Properties().tab(Geilomaticer.M_GROUP)));
}

and the Item one:

package com.Geilomaticer.Geilomaticers.items;

        import net.minecraft.client.Minecraft;
        import net.minecraft.client.gui.screen.Screen;
        import net.minecraft.client.util.ITooltipFlag;
        import net.minecraft.item.Item;
        import net.minecraft.item.ItemStack;
        import net.minecraft.util.text.ITextComponent;
        import net.minecraft.util.text.StringTextComponent;
        import net.minecraft.util.text.TranslationTextComponent;
        import net.minecraft.world.World;
        import java.util.List;

public class ender_staff extends item{



    public void addInformation(ItemStack itemstack, World world, List<ITextComponent> list,
                               ITooltipFlag flag) {
        super.addInformation(itemstack, world, list, flag);
        if (Screen.hasShiftDown() || Screen.hasControlDown()) {
            list.add(new StringTextComponent("Shifted and Controlled Tooltip"));
        } else {
            list.add(new TranslationTextComponent("tooltip.ender_staff.geilomaticers.staff_tooltip"));
        }
    }
}

those are all the classes I have.

Posted (edited)

ok, thx. Well, I see some things that confuses me. First of all, try to add "@Override" right above "public void addInformation..."

Next, your class should extend Item, not item. For compiler they are two different classes. Does it compile, actually?

Also I don't see the constructor for your staff. You should add

	public ender_staff(Properties properties) {
		super(properties);
	}

right between "public class ender_staff extends Item {" and added "@Override"

Edited by Soft-fur dragon
Posted
24 minutes ago, Geilomaticer said:

those are all the classes I have.

your code looks good only that your item class does not contain a constructor,
and your item that you register creates a normal item and not your "ender_staff" item

Posted
public static final RegistryObject<Item> TELE_STICK = ITEMS.register("ender_staff",
            () -> new Item(new Item.Properties().tab(Geilomaticer.M_GROUP)));

should be replaced with

public static final RegistryObject<ender_staff> TELE_STICK = ITEMS.register("ender_staff",
            () -> new ender_staff(new Item.Properties().tab(Geilomaticer.M_GROUP)));

 

Posted

In the console it says 7 errors:

error: cannot find symbol
    public static final RegistryObject<ender_staff> TELE_STICK = ITEMS.register("ender_staff",

error: cannot find symbol
public class ender_staff extends item{

error: cannot find symbol
        Iteminit.ITEMS.register(bus);


error: cannot find symbol
    public static final RegistryObject<ender_staff> TELE_STICK = ITEMS.register("ender_staff",

error: cannot find symbol
            () -> new ender_staff(new Item.Properties().tab(Geilomaticer.M_GROUP)));
 

error: cannot find symbol
    public static final RegistryObject<Item> TELE_STICK = ITEMS.register("ender_staff",

error: cannot find symbol
        super.addInformation(itemstack, world, list, flag);
 

Posted (edited)

I can see the item in the game and the custom tab etc, but after that tooltip I couldn't launch it.

after the import and the @Override it got more errors.

Edited by Geilomaticer

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.