Posted April 10, 20214 yr I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s. How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated.
April 10, 20214 yr 10 minutes ago, CursedThomas said: I am trying to get the world's save name (on a multiplayer server) as the client, which I'm pretty sure requires the use of sending custom packet 250s. How would I go about sending one of these packets? I can't find anywhere which gives a good starting point on them for client side so any help would be appreciated. First of all, this is only possible on servers on which your mod is running and yes you have to send a packet, take a look at the forge doc (networking) if you've read the doc here is a practical example
April 10, 20214 yr Author It is unfortunate that it will only work on server which my mod is running, but logical after thinking about it. Also thank you for the links, I'll save those and read them later.
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