Posted April 19, 20214 yr I have a block that has a working tile entity. If i place it in a world it works fine. However during the chunk generation inside a custom dimension the block is placed without the tile entity. It seems like the ChunkPrimer.setBlockState(...) does not add the TileEntity and thus it has to be added manually. I believe even the inital ticking behaviour has to be scheduled manually (no testing yet). Maybe i am missing something. Any help is appreciated. EDIT: Ticks do not have to be scheduled manually Edited April 19, 20214 yr by DietmarKracht
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