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Get sounds of entity(type) based on SoundType


DasBabyPixel

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I want to get a specific Sound(Event) of an entity based off a sound type, eg. hurt, death, etc. 

To be more specific about my goal, I want to convert a sound of an entity to the same sound of another entity (BAT_HURT to BEE_HURT for example). I have both entities, the bat and the bee, so I hope this is possible without a giant hardcoded switch statement

Thanks for help!

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