Posted April 22, 20214 yr I decided to make a minecraft mod and I made a block with a custom model that is one block wide and two blocks tall. After adding in what I needed to, IntelliJ had no errors so I thought that everything would work. However, when I loaded into my game everything worked fine, except that my custom block didn't exist at all. My custom tab was blank, it wasn't in any of the vanilla tabs (or my other custom tab), and it said that the block was invalid and didn't exist when I tried to use the /give command to give me the block manually. IntelliJ still gave no errors. How do I fix this? Here is my Registry Handler class. package com.gt546.gfasm.util; import com.gt546.gfasm.GFASM; import com.gt546.gfasm.blocks.OakChair; import net.minecraft.block.Block; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraftforge.fml.RegistryObject; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; public class RegistryHandler { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, GFASM.MOD_ID); public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, GFASM.MOD_ID); public static void init() { ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus()); } //Furniture Blocks public static final RegistryObject<Block> OAK_CHAIR = BLOCKS.register("oak_chair", OakChair::new); //Furniture Block Items public static final RegistryObject<Item> OAK_CHAIR_ITEM = ITEMS.register("oak_chair", () -> new BlockItem(OAK_CHAIR.get(), new Item.Properties().group(GFASM.FTAB))); //Statue Blocks //Statue Block Items } And here is my main block class. package com.gt546.gfasm.blocks; import net.minecraft.block.*; import net.minecraft.block.material.Material; import net.minecraft.item.BlockItemUseContext; import net.minecraft.state.DirectionProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraftforge.common.ToolType; import javax.annotation.Nullable; public class OakChair extends Block { private static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; public OakChair() { super(AbstractBlock.Properties.create(Material.WOOD) .hardnessAndResistance(3.5f, 4.0f) .sound(SoundType.WOOD) .harvestLevel(0) .harvestTool(ToolType.AXE) .setRequiresTool()); } @Nullable @Override public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite()); } @Override public BlockState rotate(BlockState state, Rotation rot) { return state.with(FACING, rot.rotate(state.get(FACING))); } @Override public BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.toRotation(state.get(FACING))); } @Override protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(FACING); } }
April 22, 20214 yr 2 minutes ago, GlitchyTurtle546YT said: I decided to make a minecraft mod and I made a block with a custom model that is one block wide and two blocks tall. After adding in what I needed to, IntelliJ had no errors so I thought that everything would work. However, when I loaded into my game everything worked fine, except that my custom block didn't exist at all. My custom tab was blank, it wasn't in any of the vanilla tabs (or my other custom tab), and it said that the block was invalid and didn't exist when I tried to use the /give command to give me the block manually. IntelliJ still gave no errors. How do I fix this? First of all, is the method executes which initialize the DeferredRegister? is only the item of the block not available or does the block not exist? (use the setBlock command to check this)
April 22, 20214 yr 1 hour ago, Luis_ST said: First of all, is the method executes which initialize the DeferredRegister? did you check this too?
April 22, 20214 yr Author 38 minutes ago, diesieben07 said: Post where you call the init method. public static void init() { ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus()); } That is a spot in my RegistryHandler class. 1 hour ago, Luis_ST said: First of all, is the method executes which initialize the DeferredRegister? Sorry, I am a little confused.
April 22, 20214 yr Author 1 hour ago, diesieben07 said: And where is that init method called from? I could not find any spot where init was called. Apparently I forgot to call RegistryHandler.init() in my main Java class. Thanks for the help, I probably would not have noticed that.
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