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Rokaze started following Incredibly odd input lag on modded MC 1.20.1 (custom mod pack)
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Incredibly odd input lag on modded MC 1.20.1 (custom mod pack)
I've been running a large modpack I threw together for a while and before it would run normally say with a few hiccups here and there thanks to the size of it but as of recently I've been having a lot of issues with the input lag such as Very delayed inputs upon starting the world (pressing left and right only to move a couple seconds later or delayed jumping stuck inputs (moving left or right keeps me moving there for a few seconds and I can't stop until a few seconds pass) or flying (attempting to stop flying only gets the jump button stuck and has me going higher and higher) sprinting sometimes doesn't work (double tapping "W" just makes the game think I pressed it once) inputs don't register (opening up the inventory and unable to close it for a few seconds despite pressing "E" or "escape" multiple times) This all happens despite having a few of the recommended performance mods in the list (modernfix, ferritecore, embeddium, etc.) This happened after I updated my pc to the latest version of Windows 11 and for some reason it started giving me severe input lag even though it never happened before (other games got affected too but MC is the one that is still giving me problems) Any idea how to fix this issue? Thanks in advance!
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SonicTheHehog joined the community
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Custom NPC
Oh no, i am just making a map and i wanted to make a group of npcs walk around together with guns and patrol the map
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[1.20.1] Detect Block Break by non-player entity
I have some blocks in my mod which detect when a player breaks them using the BreakEvent. In survival mode, the block drops an item and is immediately replaced by the same block, making an infinite farm basically. In creative mode, you can permanently destroy/place the block as normal. That seems to work well for players, but say if a modded block (like the Create mod drill) breaks them, then it seems to simply just destroy the block, without triggering the event. How could I make is such that a non-player like the drill can replicate that same behavior as a player in survival? Based upon my own research into Create's source code (plus my own testing), the drill does not seem to trigger a BreakEvent. Though I'm surprised the event just doesn't trigger on its own anyways (though I am still learning about events generally so I am probably missing something). public static class ForgeEvents { @SubscribeEvent public static void onBreak(BlockEvent.BreakEvent event) { BlockEntity blockEntity = event.getLevel().getBlockEntity(event.getPos()); boolean found = false; if (blockEntity instanceof OreVeinEntity) { //creative mode only can destroy the blocks if (!event.getPlayer().isCreative()) { //do stuff
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theprintroots changed their profile photo
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Need help! "Errors in currently selected datapacks prevented the world from loading."
This worked for my world, but my inventory/player data didn't carry over.. is there a way to fix this too?
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Help with mapping errors when declaring dependencies in build.gradle
Hey, I was wondering if anyone could help me out with my forge gradle issue. I am comfortable with OOP in Java but I am completely new to Minecraft modding, and I am trying to build an add-on for AlienEvo (link: https://www.curseforge.com/minecraft/mc-mods/alienevo). I am currently trying to declare both alienEvo and palladium as dependencies inside my build.gradle file, but this has led to issues when I try to use the runClient configuration. I am using IntelliJ, and I have already tried to fix the issue yesterday. Here is a google doc link (https://docs.google.com/document/d/1Vp7VKFDZIeB_c7UzeZegLtm_UJNgkcWp5IbpkjfprcY/edit?usp=sharing) with a summary of what I have already attempted. It includes errors and images, which hopefully articulates what I ran into previously and my attempted fixes. I think it is a mapping issue between the dependencies and my dev environment. Like, it's loading the dependencies but not converting them to use the official mapping which my dev env is set to use; it's trying to look for the obfuscated classes and methods. Today, I tried following the obfuscation example in the MDK examples repo (https://github.com/MinecraftForge/MDKExamples/tree/master/obfuscation/fg7), but the build fails when I include the renamer plugin. I tried some different versions of it, but all failed, giving the following error: * What went wrong: An exception occurred applying plugin request [id: 'net.minecraftforge.renamer', version: '1.0.15'] > Failed to apply plugin 'net.minecraftforge.renamer'. > Could not create plugin of type 'RenamerPlugin'. > Could not create an instance of type net.minecraftforge.renamer.gradle.shadow.net.minecraftforge.gradleutils.shared.EnhancedProblems$Minimal. > Method 'org.gradle.api.problems.ProblemGroup org.gradle.api.problems.ProblemGroup.create(java.lang.String, java.lang.String)' must be InterfaceMethodref constantI am using gradle version 8.8 which I believe is what the MDK was configured to use by default. Here is pastebin (https://pastebin.com/C7LVHznA) which includes links to my build.gradle, gradle.properties and settings.gradle. There are some comments on my build.gradle which explain why I added certain things. This is more articulated in the google doc. Any response is greatly apperciated.
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Ben-G-Man changed their profile photo
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The 177th episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal!
The 177th episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! https://www.youtube.com/watch?v=0RW8wiqcmMM
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Minecraft: Hunger Games w/Cad! Game 176 - Welcome to the New Era!
The 176th episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! If you enjoyed the video make sure you sub for more plus like and share with your friends! https://www.youtube.com/watch?v=z7AmkC1LJ1A
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Forge server hangs on stop
My forge server doesn't quit when I run the stop command, it doesn't stop the server and end java, but remains for what seems to be a long time. I know it stops eventually but I don't know how long it takes. This is a problem because I want to run an autorestart mod and if the server never ends it can't restart. I'm running forge version 43.3.0 for 1.19.2 on Ubuntu 24.04. The modpack running on the server is this one: https://www.curseforge.com/minecraft/modpacks/hazardousdaniels-unlimited If this is a problem that I can solve by upgrading my forge version I'd love to do that, but I do not know how. This is what the server hangs on, never going anywhere after the last line. I can end the process with ctrl+c there with no problems. [28May2026 08:48:22.433] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping the server [28May2026 08:48:22.494] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server [28May2026 08:48:22.498] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving players [28May2026 08:48:22.499] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving worlds [28May2026 08:48:22.509] [Physics thread/INFO] [Burger Factory/]: Deleting VSPhysicsPipelineStage resources! [28May2026 08:48:22.528] [Physics thread/WARN] [org.valkyrienskies.core.impl.shadow.Ap/]: Physics pipeline ending [28May2026 08:48:25.671] [DefaultDispatcher-worker-1/INFO] [Burger Factory/]: VSPhysicsPipelineStage is fully deleted! [28May2026 08:48:26.455] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:overworld [28May2026 08:48:26.634] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:the_nether [28May2026 08:48:26.651] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:the_end [28May2026 08:48:26.656] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/twilightforest:twilight_forest [28May2026 08:48:26.658] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/aether:the_aether [28May2026 08:48:26.663] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/tropicraft:tropics [28May2026 08:48:26.834] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (Unimited modpack world): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (twilight_forest): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (the_aether): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (tropics): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage: All dimensions are saved
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Help with a crawling problem
Please read the FAQ and post logs as described there, they may contain information that will help discern the source of the issue.
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Help with a crawling problem
Every time I equip a feet item in my item slots I can get stuck in crawl no matter what I did have a crawl at will mod and the relic mod even when I removed them it was still happening anyone has any clue on how to fix or knows what to do? (Im in version 1.20.1 and never had this problem before
- Minecraft World Crashes after Being In It For A Few Seconds?
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- Minecraft World Crashes after Being In It For A Few Seconds?
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Minecraft World Crashes after Being In It For A Few Seconds?
After I used the replay mod on a specific world, I accidentally terminated the game after starting a recording and now whenever I load the world I am able to play for a few seconds. However, even without doing anything, the game eventually crashes (freezes) and usually tries to save the world and close it before freezing. What can I do? Is the world cooked? I also noticed that the CPU usage SKY ROCKETS and what I'm thinking is that it overflows somehow. However, it didn't used to do this before using the replay mod. I've tried making another world, but for some reason, that doesn't even work either (it straight up just gets stuck making the world). The following are the crash messages: crash_assistant_app.log: https://mclo.gs/PRzdDmK latest.log: https://mclo.gs/MzWTLZb debug.log: https://mclo.gs/tCP1Uj5 modlist.txt: https://mclo.gs/gJ9641y How can I fix this?
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Crashing when i start a world
Make a test without sodiumdynamiclights
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Crashing when i start a world
https://mclo.gs/lkMpKxH
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Minecraft keeps crashing on launch
These are the Minecraft Forge forums, and your modpack runs on Fabric, which is not supported here. You would be best served seeking support wherever fabric support is provided.
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Minecraft keeps crashing on launch
I'm on modrinth and i made a modpack but it just keeps crashing on startup. Please help i don't know what any of this stuff means yo https://mclo.gs/MdpfOpe
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Skydaddle64 changed their profile photo
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Issues with create and structure gel api
Before digging deeper, I’d try stripping the pack down to just Create and Structure Gel to see which one triggers the crash, then add mods back one by one. The error in your log points to something firing during world load, usually a bad mixin or missing dependency.
- game unexpectedly crashed
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help please!!!!!!!!!!!!!!
You need another version scala-library.jar. Download it here https://web.archive.org/web/20130627152147/http://files.minecraftforge.net/fmllibs/scala-library.jar
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Best Minecraft hosts in 2026 (from someone who's been running servers since 2012)
Got a few DMs asking about the proxy/networking side of running splits, so dropping that here instead of replying individually. Quick rundown: yes, you can run Velocity (or BungeeCord if you're stuck on older versions) plus multiple backend servers off one split-capable plan. Setup is standard, drop the proxy on one server, point the backends at it over the host's internal network. The reason this matters: hosts that force you into separate billing plans for each server also make you route between them over public IPs, which is real measurable latency between proxy and backend. Internal network means lower ping, no extra hop, no surprise IP changes when the host migrates a node. Use Velocity, not BungeeCord. BungeeCord modded plugin support is basically abandonware at this point and Velocity is faster anyway. If your pack works with Velocity, go Velocity. If you want separate subdomains for each server (smp.yourdomain.net, modded.yourdomain.net) you'll need: forced-hosts entries in velocity.toml SRV records at your registrar pointing to your proxy's IP and portMost panels don't handle the DNS side for you. That part lives at Cloudflare/Namecheap/whoever you bought the domain from. For anyone running just a single server, ignore all of this, you don't need a proxy. This only matters if you actually want a network down the road.
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Best modded minecraft server hosting 2026
Solid list. Did a similar writeup on hosts I've actually run servers on over the past decade or so, overlaps with a few of yours plus some other options worth a look if anyone's curious: https://forums.minecraftforge.net/topic/160213-best-minecraft-hosts-in-2026-from-someone-whos-been-running-servers-since-2012/
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setria started following Best modded minecraft server hosting 2026
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Trouble setting up a 1.12.2 MDK in 2026
Hello, I’m having trouble setting up the development environment in IntelliJ IDEA using the Minecraft Forge MDK version net.minecraftforge:forge:1.12.2-14.23.5.2864. I’m using Java 8. I haven’t modified anything — I simply downloaded the MDK ZIP from the official Forge website, extracted it, and ran the Gradle setup commands. Minecraft launches for a few seconds and then crashes with some unusual errors: Caused by: java.lang.IllegalArgumentException Caused by: java.lang.NullPointerException [Client thread/ERROR] [FML]: There was a problem reading the entry module-info.class in the jar C:\Users\tmh.gradle\caches\modules-2\files-2.1\org.ow2.asm\asm\6.2\1b6c4ff09ce03f3052429139c2a68e295cae6604\asm-6.2.jar - probably a corrupt zip net.minecraftforge.fml.common.LoaderException: java.lang.IllegalArgumentException at net.minecraftforge.fml.common.discovery.asm.ASMModParser.<init>(ASMModParser.java:63) ~[ASMModParser.class:?] For some reason, it appears to be attempting to load several Gradle .jar files as Minecraft mods, and it does this with quite a large number of jars. I haven’t changed the build.gradle file at all — everything is still using the default configuration — so I’m not sure why it’s trying to load them as mods.
- Horror with the guys
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Best modded minecraft server hosting 2026
Have you tried Lagless.gg? I saw an ad for free trials and after messing around a bit it seems nice