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Support & Bug Reports

Help with Forge goes here. Refer to Modder Support for help with Forge modding. You MUST read the EAQ before posting.


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    • And also if u could help create a server with forge 
    • package com.example.examplemod; import java.util.Collection; import net.minecraft.client.Minecraft; import net.minecraft.client.network.NetworkPlayerInfo; import net.minecraft.command.CommandBase; import net.minecraft.command.CommandException; import net.minecraft.command.ICommand; import net.minecraft.command.ICommandSender; import net.minecraftforge.client.ClientCommandHandler; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; @Mod(modid = "PartyAll", name = "PartyAll", version = "1.0", acceptedMinecraftVersions = "[1.16.X]") public class ExampleMod extends CommandBase {   @EventHandler   public void init(FMLPostInitializationEvent event) {     MinecraftForge.EVENT_BUS.register(this);     ClientCommandHandler.instance.func_71560_a((ICommand)this);   }      public int func_82362_a() {     return 0;   }      public String func_71517_b() {     return "pall";   }      public String func_71518_a(ICommandSender sender) {     return null;   }      public void func_71515_b(ICommandSender sender, String[] args) throws CommandException {     (new Thread(() -> myRun(sender))).start();   }      public void myRun(ICommandSender sender) {     Collection<NetworkPlayerInfo> playersC = Minecraft.func_71410_x().func_147114_u().func_175106_d();     playersC.forEach(loadedPlayer -> {           String loadedPlayerName = loadedPlayer.func_178845_a().getName();           (Minecraft.func_71410_x()).field_71439_g.func_71165_d("/p " + loadedPlayerName);           try {             Thread.sleep(150L);           } catch (InterruptedException e) {             e.printStackTrace();           }          });   } @Override public String getCommandName() {     // TODO Auto-generated method stub     return null; } @Override public String getCommandUsage(ICommandSender sender) {     // TODO Auto-generated method stub     return null; } @Override public void processCommand(ICommandSender sender, String[] args) throws CommandException {     // TODO Auto-generated method stub      } }  
    • Now that i'm using 1.16 it still gives me errors with the func_ note: I'm not a professional
    • I am installing forge but then it changes it in WinRar version and then i cant do anything with it please help 😪
    • The darkness is associated with ambient occlusion, in your block class you can modify this with: @Override public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) { return (some float); } I've found that small values (usually around 0.1F) reduce the dark. Alternatively in your block model json you can disable or enable occlusion with: "ambientocclusion": true/false  
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