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  • Support & Bug Reports Latest Topics
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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)

Support & Bug Reports

Help with Forge goes here. Refer to Modder Support for help with Forge modding. You MUST read the EAQ before posting.

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22754 topics in this forum

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  • Page 18 of 911  
Server can't keep up - good hardware, 2 players
By awkx, January 26
0
0
awkx
January 26
Forge dont want make any profile
By Nitrix, January 23
7
0
Nitrix
January 26
net.minecraft.world.biome.biome$category cannot be cast to java.lang.string
By LOLCREW, January 8
3
0
DaemonUmbra
January 26
1.12.2 won’t install
By Winterlotus16, January 26
1
0
DaemonUmbra
January 26
1.16.5 Modpack "Missing License Information"
By elliotfoxk, January 25
1
0
DaemonUmbra
January 26
Error When Joining My Modded Forge Server
By Frosty_63, January 25
1
0
DaemonUmbra
January 25
World corruption (probably messing up with ID)
By Dr_Sang, January 25
1
0
DaemonUmbra
January 25
Minecraft won't open forge
By thecuterabbit, January 24
2
0
thecuterabbit
January 25
Forge Crashing with not changing anything
By uraketu, January 25
2
0
uraketu
January 25
Forge Crashing with no reason
By uraketu, January 24
6
0
diesieben07
January 25
Bug: Nether Quarz Ore does not have toolType
By DancZer, December 29, 2020
3
0
diesieben07
January 25
AoA mod crashing game
By uraketu, January 25
3
0
diesieben07
January 25
How do I resolve server errors?
By DanielDJ1613, January 25
1
0
diesieben07
January 25
1.16.4 Failed to synchronize registry data with server LAN
By Teedledee, January 18
2
0
Teedledee
January 25
"The game crashed whilst rendering overlay"
By GuyWithTVHead, January 25
1
0
DaemonUmbra
January 25
IntelliJ doesn't include resources folder while debugging
By GermanBucket, January 24
2
0
DaemonUmbra
January 25
Crash in certain parts of the map
By Hibeter, January 24
1
0
DaemonUmbra
January 24
Crash on Server join
By IRifter, January 24
4
0
IRifter
January 24
Village Raids broken
By MedHelm, January 24
2
0
MedHelm
January 24
Forge Crash Exit Code 0
By Bible, January 24
1
0
diesieben07
January 24
Game crash whilst java.lang.NoSuchMethodError: net.minecraft.client.multiplayer.WorldClient.isPlayerUpdate()Z
By DAREALMoneyMan, January 24
1
0
diesieben07
January 24
Unable to join modded server
By DeNub, January 24
6
0
DeNub
January 24
Provider Error
By LordKackvogel, January 24
1
0
diesieben07
January 24
WARNING COREMODS ARE PRESENT?! HELP
By wolvgrey, January 24
1
0
diesieben07
January 24
Server Crashing
By BestMaci, January 24
1
0
diesieben07
January 24
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  • Page 18 of 911  
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Followers 8


  • Posts

    • Iron1601
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601 · Posted 27 minutes ago

      Thank you very much.
    • NullDev
      [Solved] Custom Slime Block not working with Pistons

      By NullDev · Posted 30 minutes ago

      Turns out it was a problem with IntelliJ. Not sure what, but I restarted it and everything is working fine now.
    • diesieben07
      Right Way To Add Arbitrary Data To PlayerEntities

      By diesieben07 · Posted 31 minutes ago

      Because they are originally intended to support "this object can do X"-scenarios. For example: "this tile entity has an inventory" (or in capability-speak: "this tile entity has the inventory capability"). For example, to get an object's inventory capability you call thing.getCapability(ITEM_HANDLER_CAPABILITY, null). This gives you a LazyOptional, which will either be present (thing has an inventory) or not (thing doesn't have an inventory). The facing can be used to convey additional info. For blocks it means the actual facing (a furnace exposes a different inventory on the top than on the bottom), for other things it could mean all kinds of things (entities use sides to give access to separate inventories for just armor or just the held item).   Additionally, you can also use AttachCapabilitiesEvent to attach capabilities to "foreign objects". What you attach here is not really a capability, but a capability provider ("something that can have capabilities") - the capabilities given by this provider will also be exposed by the "foreign object". This provider is special, in that it can also save data, which will be attached to the "foreign object". This whole mechanism allows you to: Write your own capability which stores the data you need. Write your own provider which manages serialization of that data and exposes the capability. Attach that provider to all players using AttachCapabilitiesEvent - players will now store your data.
    • cadbane86140
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140 · Posted 31 minutes ago

      Hello There! Today is the day we get sorted into our Hogwarts Houses! But it is very different than it is in the movies, we actually have to answer a series of questions and then we will be put into the houses. But during our questions of course we have to meme during it which just makes up for some hilarious moments! I hope you all enjoy this video and if you did don't forget to like and sub for more!  
    • diesieben07
      [Solved] Custom Slime Block not working with Pistons

      By diesieben07 · Posted 41 minutes ago

      Cannot reproduce:
  • Topics

    • Iron1601
      4
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601
      Started 1 hour ago

    • NullDev
      8
      [Solved] Custom Slime Block not working with Pistons

      By NullDev
      Started 18 hours ago

    • cadbane86140
      0
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140
      Started 32 minutes ago

    • KBomb
      23
      Mods aren't loading on Forge 1.16.5 server

      By KBomb
      Started Yesterday at 07:32 PM

    • Jeldrik
      8
      Starting GUI on key Input

      By Jeldrik
      Started 19 hours ago

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