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Showing content with the highest reputation on 04/14/17 in all areas

  1. I think if you edit the 1st post, you can revise and extend the title (that's how some titles end up inserting "[SOLVED]" etc)
    1 point
  2. Block.getBlockFromName("minecraft:dirt");
    1 point
  3. LegacyJavaFixer is designed to allow 1.7.10 and earlier versions of Forge to run on Java 8, but you're using Forge for 1.11.2 on Java 7. This means that it won't work and isn't required, so remove it.
    1 point
  4. Returns? That could lead to the same sort of reference to a missing class. I recommend a proxy method that uses the Minecraft class to do what needs doing client-side (if indeed that's even the best way to design this mod). Looking at that design, it doesn't fit with "proper" client-server purposes. The server is the authority, and the client is the UI. Therefore, if the "stun" effect is to prevent player movement, it should do its work on the server (the authority). It should not hack the keys (or even trust a player to be limited by them). In theory, a devious player could have a second set of movement controls (e.g. a joystick mod) to continue moving, and your server-side would not be enforcing the stun. I hate to say it, but it looks like you should go back to the drawing board and find a hook server side to do what you want.
    1 point
  5. It's still the same as it was. This page is the most up-to-date guide on setting up a ForgeGradle workspace and it explains what each step does in a bit more detail.
    1 point
  6. For the record, I'm not ignoring your posts. I just have no fucking idea.
    1 point
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