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Showing content with the highest reputation on 11/01/17 in all areas

  1. Yeah, I can see a few problems here offhand... Stop using getItemModelMesher() and start using setCustomModelResourceLocation(). And do your model registration in an event handler for ModelRegistryEvent. Don't use upper- or mixed-case resource locations. "blockHektometer" is bad, "block_hektometer" is good. Using getUnlocalizedName() to determine the model resource location like you do in ModBlocks#registerRender() is horrible practice. The block/item registry name should be considered the source of truth, not the translation key. (So derive your translation keys and model resource locations from your registry names) Start using RegistryEvent.Register<Block> / RegistryEvent.Register<Item> for registering your blocks and items (and other resources like sounds...), and move away from doing that explicitly in an init() method. See https://mcforge.readthedocs.io/en/latest/concepts/registries/.
  2. I'll take the test here, thank you.
  3. You see where it says = new Thing()? Remove = new Thing()
  4. I just started making youtube vids and I was just wondering if you guys wanted to check it out. (The video quality may be bad, and sound because of bad cam) (I'm downloading a screen recorder,) (I also make terraria vids) (Yes they are sorta cringe) https://www.youtube.com/channel/UCDCJl5OCgsoDfNgBSf-spjA

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