Use this:
GL11.glTranslated(0.5, 0.5, 0.5);
GL11.glRotated(270, 1, 0, 0);
GL11.glTranslated(-0.5, -0.5, -0.5);
you were translating incorrectly! PS: Don't forget to rotate back after rendering!
It doesn't need to. The logical server is part of the physical server process. The same goes for the client, the logical client is part of the physical client process.
You seem confused about sides, I recommend you read this, even if you've read it already. It gives a pretty thorough explanation of logical and physical sides.
There's only one logical server running at a time. In single player and LAN, the logical server is running in the physical client of the host. In multiplayer, the logical server is running in the physical (dedicated) server.
The effects of the static modifier are restricted to a single JVM. The server and each client all run separate instances of Minecraft in separate JVMs. There is no synchronisation of instances or member values between separate JVMs by default. If any exists it is because it has been explicitly and deliberately programmed by Mojang, Forge or you. Neither Mojang or Forge autosynchronise static member values. Separate JVMs do not talk to each other at all, in any way, ever, unless explicitly and deliberately told to do so and how to do so.
@diesieben07 I went to send you a message to add an item to the "common problems list" (trying to reference Items in block constructors) and I was unable to send a new message because my "inbox is full, delete some messages then try again." I have reduced my PM count from over 180 down to 36 and I still cannot send messages.
I attempted to contact Invsion Power Services about this problem, but apparently only the forum owner (the person who actually paid to use this software) can submit bug reports (what a load of crock). I assume that is Lex, but I have no idea, and can't ask him because my inbox is full.
Jesus Christ. ONE thread? :V
The problem is, the 36 messages I didn't delete I want to keep forever. It's unlikely I'll ever actually need the information in it again (as it deals with ASM) but its such good information on the subject I don't want to lose it.