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Showing content with the highest reputation on 03/25/18 in all areas

  1. Please provide the crash-log. It has all the answers. Your eventhandler also looks awefully a lot like a TextComponentString class, not an actual class that deals with events... For now I'm going to guess that you're using the PlayerLoggedInEvent? You need to wait a tick before doing anything with the given player from that event; it isn't fully initialized, leading to several null-pointers.
  2. 1 point
    It's an issue with EnderStorage. Report it to the author if you're using the latest version.
  3. This is an issue with Blood Magic, it was fixed in version 1.12.2-2.2.1-83 of the mod. Update to the latest version.
  4. Your mod is "MylesCannonPlusMod"? Then yes, it's your mod that's crashing. How to fix it? Stop using MCreator and learn how to properly mod.
  5. As I discovered in this topic, you need to set Block#useNeighborBrightness to true. For some reason, Vanilla does this in Block.registerBlocks instead of in the constructors of the appropriate Block classes.

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