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Showing content with the highest reputation on 03/25/18 in all areas

  1. Please provide the crash-log. It has all the answers. Your eventhandler also looks awefully a lot like a TextComponentString class, not an actual class that deals with events... For now I'm going to guess that you're using the PlayerLoggedInEvent? You need to wait a tick before doing anything with the given player from that event; it isn't fully initialized, leading to several null-pointers.
    1 point
  2. It's an issue with EnderStorage. Report it to the author if you're using the latest version.
    1 point
  3. This is an issue with Blood Magic, it was fixed in version 1.12.2-2.2.1-83 of the mod. Update to the latest version.
    1 point
  4. Your mod is "MylesCannonPlusMod"? Then yes, it's your mod that's crashing. How to fix it? Stop using MCreator and learn how to properly mod.
    1 point
  5. As I discovered in this topic, you need to set Block#useNeighborBrightness to true. For some reason, Vanilla does this in Block.registerBlocks instead of in the constructors of the appropriate Block classes.
    1 point
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