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Showing content with the highest reputation on 05/13/18 in Posts

  1. While you can create complex trigger criteria using the JSON, I found it easier to create the criteria in code and cause a simple trigger. To me this is more flexible and bypasses a lot of the hassle of JSON. If you're interested you can look at my tutorial: http://jabelarminecraft.blogspot.com/p/minecraft-modding-advancements.html
  2. There are a number of classes such as the JsonToNBT, the CompressedStreamTools, and even methods in the NBTBase class that deal with various approaches to serialization of NBT. I haven't used them myself, but I assume they are close to what you're looking for. Just check out how they are used in vanilla.
  3. for (int i = 0; i < Blocks.BLOCKS.length; i++) { event.getRegistry().register(new ItemBlock(Blocks.BLOCKS).setRegistryName(Blocks.BLOCKS.getRegistryName())); } from my code so for your code it would be event.getRegistry().register(new ItemBlock(Blocks.testBlock).setRegistryName(Blocks.testBlock.getRegistryName()));
  4. FIXED IT. IntelliJ's refactor system replaced testmod with assets.
  5. Try deleting then recreating your resources directory. DON'T JUST PASTE your files back in, recreate every file & folder from scratch, or copy minecraft's version inside and delete everything you don't need. I had an issue where I had some very small problem with my lang file and had to do this
  6. Add a server-side check (!this.world.isRemote) to your te's update method. Recipe processing code like that should not run on the client anyway.
  7. Sorry about that. This is fixed in 14.23.3.2688
  8. >.< Dammet Mezz... Test things like this... Oh well hes learning. it happens.
  9. This bug exists in 1.12.2 - 14.23.3.2685 due to the way the devs tried to implement FMLThrowingEventBus, I have been informed that this change will be undone and they will try to find a different method of implementing it.

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