Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/29/18 in all areas

  1. I think it is probably because they based it on the biped (i.e. player) model. If you think about a quadraped, you just take a biped and rotate the body.
    1 point
  2. The only thing I can think of is texture coordinates: fitting all the boxes cleanly onto the texturemap without overlapping or leaving large void areas.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.