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Showing content with the highest reputation on 11/12/18 in all areas

  1. How would i get other mods to work in the modding environment? Like if i wanted jei or journeymap for testing.
    1 point
  2. Include the TE's blockpos (x,y,z) in the packet you send. You can get the world from the player (ctx.getServerHandler().player).
    1 point
  3. You are returning the wrong arms in ModelDeath#getArmForSide. You return either LeftArm2 or RightArm2 and those are never rotated. Their parents may be, but they aren't. ModelRenderer#postRender changes the matrix according to it's rotation, not the rotation of it's parents.
    1 point
  4. https://mcforge.readthedocs.io/en/latest/models/using/#item-models The docs don't mention it(or at least I don't see the mention of it) but the models must be registered in a ModelRegistryEvent.
    1 point
  5. Well, GUI button presses only occur on the client while the clock's logic occurs on the server. The server has no idea that the data was changed. You need to use packets to notify the server.
    1 point
  6. Don't trust everything you read on the internet kid. Especially of it's a magic mod that suposidly increases MC performance. There is a reason why Speiger has been banned from not only Forge, but many other major MC projects. Yes, Forge keeps some extra data about the textures in memory. This is to speed up rendering, lighting, and the like. There is a triad off of some extra memory usage for massive decreases in cpu usage. And at the end of the day, RAM is cheap, CPUs are not. Also, The guy who wrote the changes Forge does is now actually employed at Mojang rewriting their rendering engine. So i'd trust his code over Speiger's. The same goes for any other "performance" mod you see out there. There are good reasons they arnt officially part of Forge. Most of those mods break other mods, simply because the deep level of control that mods have over their own data and MC.
    0 points
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