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Showing content with the highest reputation on 01/24/19 in all areas

  1. And another reason to hate MCreator: it generates code using ItemModelMesher, which is outdated and very bad practice (use Item#setCustomModelResourceLocation).
    3 points
  2. Locking because there is literally nothing new on this topic, just more of the same. Forge for 1.13.X does not have a release yet and unscrupulous websites will say anything to get you to click their download button and/or look at their ads. At this time (1/24/19) there are test builds for 1.13 available in a non-standard location on the files site , however these are TEST builds, though we invite you to report bugs you find in these builds please back up your worlds beforehand and try to do some research before reporting bugs, try to be informative about what you were doing when the bug occurred without telling a story, and PLEASE include logs, especially if it is a crash bug.
    1 point
  3. Other than that, "pm" is a terrible name for a mod: it's far too short (although "PracticeMod" sounds like you don't plan to release this). And IHasModel is an antipattern - a useless waste of time and an example of cargo cult programming. Ditch it. Every item has a model.
    1 point
  4. I would avoid using capital letters for assets. Also, your json file points to "items/MANGO" but your texture is lower case. Edit, and the name of your texture is "mango2" not "mango"
    1 point
  5. Add this methods to your Block class isFullCube returns false isNormalCube return false isTranslucent returns true isOpaqueCube returns false And setLightOpacity(0) in constructor.
    1 point
  6. I know DeepResonace has support for both TheOneProbe and HWYLA, you can see how he implements them here. You can also reference his build.gradle to install the APIs into your environment, you can see this here, and here for the dependencies. If you'd like more functionality, both have open source APIs you can view. You can see HWYLA here, and TOP here.
    1 point
  7. Please read the logs section of my signature or the EAQ and post your debug.log
    1 point
  8. Thank you sir. Sometimes you need someone to point out where you are being a moron.
    1 point
  9. Looking at my own installation, awt.dll is from the JRE itself. Note: Mojang ship their JRE with the game as a bundle of files and don't properly install it on your system.
    0 points
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