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Showing content with the highest reputation on 03/25/19 in all areas

  1. InsanePvP, is a faction server that is swiftly growing, getting many new players day in/day out. It is a unique experience that combines the usage of custom enchants and MCMMO, making PVP many times more fun. These qualities in their own right are quite impressive, but the server has much more to offer than just these attributes. For example, GEN BUCKETS, 1v1 DUELS, custom EVENTS, and so much more. The competition doesn't just end at EVENTS and PVP, raiding is also a huge factor in this server! Raids decide who will win the season, thus winning prizes. The top three factions are paid out at the end of the season! With this said, JOIN the server @ Play.InsanePVP.Net! MAKE sure to invite your friends to win the FTOP!
    1 point
  2. The way I do it is to simply use the toString method on blockstates to turn them into strings, and then use the command block parser to parse them. I use it so that users can copy blockstates from their debug overlay and add them manually. It works pretty well, but if you can use a better system, do. https://github.com/Cadiboo/NoCubes/blob/2d116b923e584ecfaa05823ffbccc2e9aedf537e/src/main/java/io/github/cadiboo/nocubes/config/ModConfig.java#L220
    1 point
  3. You could copy whatever the navigator from EntityLiving does and apply it to the EntityLivingBase probably
    1 point
  4. There are still some things to avoid that he does in that tutorial, please refer to
    1 point
  5. If I may put forward another note... I see a .mcreator folder there and it worries me. If you have it installed, please do yourself a favor and get rid of it, it's poorly written, the mods it creates are broken and poorly written, and anything you make THEY own.
    1 point
  6. Phrased more concisely: Delete the .gradle folder in the MDK folder and [the .gradle folder in] your user home.
    1 point
  7. I solved this by restarting my computer. I’m guessing this could be caused by one of the old 1.12.2 gradle processes lying around somewhere.
    1 point
  8. The darkness is caused by your block being a full block. Either make your block able to have light pass through/into it OR average the light from the surrounding blocks OR get the light from the proper place for each vertex. Rendered textures have an issue with 1 pixel around their edge being transparent. You can get around this the way vanilla does for block rendering (subtracting a tiny bit from the part of the texture it renders). You can see me doing this where I fix a number of issues with Vanilla’s fluid rendering at https://github.com/Cadiboo/NoCubes/blob/2d116b923e584ecfaa05823ffbccc2e9aedf537e/src/main/java/io/github/cadiboo/nocubes/client/render/SmoothLightingBlockFluidRenderer.java#L272. I add smooth lighting and fix the transparent lines between fluids.
    1 point
  9. Learning with 1.12.2 will be easier. Forge is in public beta, and many more players are using 1.12.2 than 1.13.2
    1 point
  10. Frankly, if you're just getting started with modding maybe 1.12.2 would be better? Many experienced modders are still waiting for the 1.13.2 forge version to become stable and to set-up the dev environment as has been done with past versions -- Forge for 1.13.2 is still beta after all, more a test than a production version.
    1 point
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