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Showing content with the highest reputation on 04/20/19 in all areas

  1. It will almost certainly be faster than the 1.13 update, but will not be instant.
    1 point
  2. Well I'm new to forge, but if I were you, the first thing I'd do is look into the generation for the main End island, since it's a single structure surrounded by void.
    1 point
  3. Remove the mods diesieben07 mentioned one by one until the crash no longer occurs.
    1 point
  4. https://stackoverflow.com/questions/23931546/java-getter-and-setter-faster-than-direct-access Basically if you look at the resulting code after a few iterations of it's execution it should be identical in most cases.
    1 point
  5. 1 point
  6. You're probably going to want to use a GuiHandler. Here's a base to start off with. public class GuiHandler implements IGuiHandler{ @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { /** * Check IDs here, return container **/ return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int { /** * Check IDs here, return GUI **/ return null; } } When you use player.openGui(...), the one of the parameters is an integer ID. In the GuiHandler, you're going to want to check the ID passed in through parameters against a reference GUI ID. This is how the game knows which GUI to open. As a reference, you can check out the source of my mod here. It's for 1.8, but it should still be applicable for 1.7.10 if memory serves correctly.
    1 point
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