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Showing content with the highest reputation on 08/25/19 in all areas

  1. Well you should probably use an IDE. Otherwise you are in for a painful ride. Other than that you need to download the mdk. And run the gradlew commands to setup the source code. And you need to run the command "gradlew build" to build the mod.
  2. Hey Autodidax, I just cloned your GitHub repository in my local testing environment to check if my assumption about your error is correct ... And is it ? Your problem is just a simple Server / Client - desync: Your TileEntitySpinningWheel.update is only running on the Server -> TileEntitySpinningWheel.SwitchAnimationState gets only called on the Server as well. The solution would be to send a packet to all clients when ever the state is changed -> This packet will then change the state on the client as well. If you need any information about packet handling, take a look at the forge documentation: SimpleImpl You can also take a look at my testing packet if you want to: PacketSpinningWheelSwitchState Nice Greetings TechMage
  3. That's exactly what should be happening The blockstate should have no say here as long as it has the ANIMATION PROPERTY which is does. The static variable lets you render one model without animation at all and another model with animation. I believe they are rendered at the same time.
  4. Looks like this is true. It also looks like the models are just being added together.

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